The Gender Gap in Technology

Quote for blog

According to a recent report* by ICTC (the Information and Technology Information Council) Canadian women represent about 50% of the overall workforce but represent only 25% of the technology industry workforce.  Of the 100 major tech companies in Canada only 5 have female CEOs and 1 Co-CEO.   26% of the tech companies have no women in senior leadership at all.  There is a gender wage gap in the industry of $7,000-$20,00 per year.  When I read these statistics I wondered as educators, what can we do about the gender gap in technology?  This is not an exhaustive list, but it is a place to begin:

1.  Build her confidence in her abilities.

2. Cultivate a community of supportive peers.

3.  Provide a STEM/STEAM club for girls.

4. Ensure that access to technology and computer experiences is encouraged and inclusive.

5. Foster interest in computing careers.

6. Be a role model as a LEARNER.

May 11th is National Girls Learning Code Day.  If you are looking to encourage coders in your school, why not begin on May 11th?  Below you will find links to resources for beginning coding.  Many students code on their own at home and may appreciate the opportunity to mentor fellow students.  The resources attached will get you started.  There is no special equipment or robotics required.  Teachers do not have to be expert coders to encourage their students.  Teachers can be role models of resilience, risk taking and problem solving by learning alongside their students.  Teachers only need to open the door and expose their students to the opportunities.

Girls Who Code Canada

National Girls Learn Code Day

Canada Learning Code

Scratch

Hour of Code

Code.org

 

*Cutean, A., Ivus, M. (2017). The Digital Talent Dividend: Shifting Gears in a Changing Economy. Information and Communications Technology Council (ICTC). Ottawa, Canada.

Elaborated and written by Alexandra Cutean (Director, Digital Innovation Research and Policy). and Maryna Ivus (Senior Analyst, Research and Policy) with generous support from the ICTC Research and Policy Team.

Less Screen Time, More Play

 

24 hour movement guidelines

 

An April 2019, the World Health Organization (WHO) study highlighted the need for children to be more physically active and get more sleep. It particularly stressed the need for children under 5 to spend less time “sitting watching screens, or restrained in prams and seats, get better quality sleep and have more time for active play if they are to grow up healthy” WHO Director-General, Dr. Tedros Adhanom Ghebreyesus stated that “early childhood is a period of rapid development and a time when family lifestyle patterns can be adapted to boost health gains” (World Health Organization, ‎2019)‎.

The WHO developed new guidelines on physical activity, sedentary behaviour and sleep for children under 5 years of age. The guidelines were developed based on the effects on young children of inadequate sleep and time spent sitting watching screens or restrained in chairs and/or strollers (World Health Organization, ‎2019)‎.

“Improving physical activity, reducing sedentary time and ensuring quality sleep in young children will improve their physical, mental health and wellbeing, and help prevent childhood obesity and associated diseases later in life,” stated Dr. Fiona Bull, WHO program manager for surveillance and population-based prevention of non-communicable diseases (World Health Organization, ‎2019)‎.

The WHO stressed the need to set healthy physical activity and sleep habits early in life as this helps shape healthy habits for the rest of peoples’ lives (World Health Organization, ‎2019)‎.

“What we really need to do is bring back play for children,” says Dr. Juana Willumsen, WHO focal point for childhood obesity and physical activity. “This is about making the shift from sedentary time to playtime, while protecting sleep” (World Health Organization, ‎2019)‎.

Recently, The American Academy of Pediatrics (Yogman, Garner, Hutchinson, Hirsh-Pasek, Golinkoff, & Committee on Psychosocial Aspects of Child and Family Health, 2018). released a policy statement characterizing exercise through play as critical to the developmental and neurological development of children. In addition, play encourages learning and “joyful discovery” (Yogman et. al., 2018). Play enhances social and emotional skills important to children’s development and mental wellness (Klass, 2019; Yogman et. al., 2018). Further, ” the importance of interacting with children, responding to their cues and questions, the value of the old-fashioned kind of face time, with parents and with peers, and the importance of helping kids find a variety of experiences that are not all about screens and screen time in a world that is increasingly virtual for both parents and children” (Klauss, 2019; Yogman et. al., 2018).

The WHO stated that prolonged restrained or sedentary screen time  should be replaced with more active play and quality sedentary time spent in interactive non-screen-based activities with a caregiver, such as reading, storytelling, singing, and puzzles (World Health Organization, ‎2019)‎. The WHO stressed that this interactive time is very important for child development. The WHO further linked inadequate physical activity, too much sedentary behaviour, and inadequate sleep time to having an impact on the “physical and mental health and wellbeing” of children (World Health Organization, ‎2019)‎.

Recommendations at a glance (World Health Organization, ‎2019)‎:

Infants less than 1 year should (World Health Organization, ‎2019):

  • Be physically active several times a day in a variety of ways, particularly through interactive floor-based play; more is better. For those not yet mobile, this includes at least 30 minutes in prone position (tummy time) spread throughout the day while awake.
  • Not be restrained for more than 1 hour at a time(e.g. prams/strollers, high chairs, or strapped on a caregiver’s back). Screen time is not recommended. When sedentary, engaging in reading and storytelling with a caregiver is encouraged.
  • Have 14–17 hours (0–3 months of age) or 12–16 hours (4–11 months of age) of good quality sleep, including naps.

Children 1-2 years of age should (World Health Organization, ‎2019):

  • Spend at least 180 minutes in a variety of types of physical activities at any intensity, including moderate-to-vigorous-intensity physical activity, spread throughout the day; more is better.
  • Not be restrained for more than 1 hour at a time(e.g., prams/strollers, high chairs, or strapped on a caregiver’s back) or sit for extended periods of time. For 1-year-olds, sedentary screen time (such as watching TV or videos, playing computer games) is not recommended. For those aged 2 years, sedentary screen time should be no more than 1 hour; less is better. When sedentary, engaging in reading and storytelling with a caregiver is encouraged.
  • Have 11-14 hours of good quality sleep, including naps, with regular sleep and wake-up times.

Children 3-4 years of age should (World Health Organization, ‎2019):

  • Spend at least 180 minutes in a variety of types of physical activities at any intensity, of which at least 60 minutes is moderate to vigorous intensity physical activity, spread throughout the day; more is better.
  • Not be restrained for more than 1 hour at a time(e.g., prams/strollers) or sit for extended periods of time. Sedentary screen time should be no more than 1 hour; less is better. When sedentary, engaging in reading and storytelling with a caregiver is encouraged.
  • Have 10–13 hour of good quality sleep, which may include a nap, with regular sleep and wake-up times.

A healthy 24 hours for children ages 5 to 18 years old (Canadian 24-Hour Movement Guidelines for Children and Youth  for ages 5-17 years) :

SWEAT: Moderate to Vigorous Physical Activity

  • An accumulation of at least 60 minutes per day of moderate to vigorous physical activity involving a variety of aerobic activities.
  • Vigorous physical activities, and muscle and bone strengthening activities should each be incorporated at least 3 days per week.

STEP: Light Physical Activity

  • Several hours of a variety of structured and unstructured light physical activities.

SLEEP: Uninterrupted sleep with consistent bed and wake up times

  • Ages 5-13 years old = 9 to 11 hours of sleep per night.
  • Ages 14-17 years old = 8 to 10 hours per night.

SIT: Sedentary Behaviour

  • No more than 2 hours per day of recreational screen time; Limited sitting for extended periods.
  • Preserving sufficient sleep, trading indoor time for outdoor time, and replacing sedentary behaviours and light physical activity with additional moderate to vigorous physical activity can provide greater health benefits.
  • Children 6 years and older should have established and consistent limits on the time spent using media, with parents ensuring that digital media doesn’t take the place of sleep, physical activity or real-life personal interactions.

One thing I gleaned out of this research is that adults should also follow this good advice for being more active. This includes (Canadian 24-Hour Movement Guidelines for Adults 18 to 64 years):

  • To achieve health benefits, adults aged 18-64 should accumulate at least 150 minutes of moderate to vigorous-intensity aerobic physical activity per week, in bouts of 10 minutes 
or more.
  • It is also beneficial to add muscle and bone strengthening activities using major muscle groups, at least 2 days per week.
  • More physical activity provides greater health benefits.

The bottom line is get moving, sleep enough at the same time every day, and get off your screens … the kids are watching you.

Collaboratively Yours,

Deb Weston, PhD

References

Klauss, P. (April 2019). Prescription for growth: Let your children play, New York Times, published in the Globe and Mail April 2019. Downloaded from https://www.nytimes.com/2018/08/20/well/family/let-kids-play.html

World Health Organization. (‎2019)‎. Grade Tables for Guidelines on physical activity, sedentary behaviour and sleep for children under 5 years of age, World Health Organization. Downloaded from https://apps.who.int/iris/bitstream/handle/10665/311663/WHO-NMH-PND-19.2-eng.pdf?sequence=1&isAllowed=y

World Health Organization. (‎2019)‎. Guidelines on physical activity, sedentary behaviour and sleep for children under 5 years of age: web annex : evidence profiles. World Health Organization. Downloaded from http://www.who.int/iris/handle/10665/311663. License: CC BY-NC-SA 3.0 IGO

Yogman, M., Garner, A., Hutchinson, J., Hirsh-Pasek, K., Golinkoff, R. M., & Committee on Psychosocial Aspects of Child and Family Health. (2018). The power of play: A pediatric role in enhancing development in young children. Pediatrics142(3), e20182058. Downloaded from https://pediatrics.aappublications.org/content/142/3/e20182058?utm_source=STAT%20Newsletters&utm_campaign=053c00c518-MR_COPY_01&utm_medium=email&utm_term=0_8cab1d7961-053c00c518-150867485

Coding with Microbits

Twice I have attended the Ontario Teachers’ Federation “Pedagogy before Technology” conference in the summer.  This year I attended a design workshop that the InkSmith company provided and would never have been able to predict the chain of events that would follow.  In the workshop we were grouped with people at our table to come up with a design concept and present it in the manner of a “Dragon’s Den” pitch.  As we discussed the concept and made diagrams on chart paper, I put the visuals together in a small Google Slide presentation and added an entertaining video.  I have my drama specialist and I’m not afraid to ham it up in front of a crowd.  When it came time for the presentation we wowed the InkSmith team and ended up presenting to the entire group.  We then went to lunch and I didn’t really think too much more about it.  However, because I had so loudly and visibly put myself out there in an entertaining way, I was contacted by the team at InkSmith and then connected with kidscodejeunesse team.  Kids Code is a federally funded program that helps students learn to code.  They provide free workshops to classrooms across the country using handheld, programmable micro-computers called micro:bits. The coding program is web based and is in the blockly format but can also be switched to html for more advanced coders.  When a workshop is provided to a classroom, the teacher is provided with ten microbits for the class to use and keep.  You can visit the website kidscodejeunesse to sign up for a workshop for your classroom.

microbit

                                                                                                                                 This is the microbit connected to a battery pack.

Kids Code Jeunesse provided me with training and as part of my job as an innovations consultant, I now go into classrooms within my school board to deliver workshops to students.  The only coding that I had done up to this point was with Spheros and Ozobots which was quite rudimentary.  I am now immersed into the coding culture. Which means that sometimes my kitchen counter looks like this:

IMG_6320 It was a little out of my comfort zone to be sure.  As I have gone into classrooms I have admitted to students that I’m not an expert on microbit   technology and I have learned from some of the students that have been engaged in complex coding on their own time.  With a quick conversation with   the classroom teacher I can usually make some decisions around differentiating the program to keep students engaged.

 You might be wondering what it is these little computers can do.  The LED lights on the front can be programmed to light up in patterns which create   animations.  Students can create dice or rock, paper, scissors games and with a few alligator clips and a small speaker or headphones, microbits can be   programmed to create music. With a little innovation and some adaptation it can be programmed to water plants automatically or become a pedometer.   It can also be paired with a robot called K8 which can be purchased from Inksmith and assembled.  The microbit website itself is where the coding takes   place and it has easy to follow tutorials and ideas for projects to code.

The initial workshop is only the beginning.  The only limit to these little computers is the limits of your student’s imagination.  Microbits would be incredibly useful in a maker space or genius hour environment.  The students develop design and critical thinking skills and problem solving techniques as they create and de-bug programs.  It is an amazing way to introduce coding to students-especially if you are a teacher who is brand new to coding.  Be warned: coding is extremely engaging and you and your students may have an inordinate amount of fun while learning.

         IMG_6350IMG_6200IMG_6358IMG_6326IMG_6356

Coding for all

hourofcode.com 

This has become an annual event across the nations.  In Canada, 200,000 technology jobs will not be filled in the year 2020. Hour of Code is a great way to teach about some of the opportunities available to students. December 3 – 7 is also known as Computer Science Education Week and Canada Learning Code Week. I will have students participate in a variety of activities relating to these coding activities.  This is a way to introduce and enrich the learning of students from all grades.

 

Hackergals Hackathon

Hackathon has also become an annual event. December 12th schools from across Canada will participate in an event which they have been learning and practicing for this past few months. Hackergals vision is to empower young girls across Canada to explore the possibilities in coding. Women are under represented in technology and this event strives to expose many girls to computer science in the classroom.

 

First Lego League(FLL)-

www.firstinspires.org is another activity that students eagerly participate in.  It does have an extra cost unlike the Hourofcode and Hackergals which are both free.  FLL is an event that instills many skills and abilities to all who participate.  It is a team building, code learning, exciting journey for all who participate.  Lego League has many different avenues for all grade levels.  December is the competition time where students will participate in a Qualifying Tournament to determine who will move to the next level of play. Involvement of the community provides much success for may teams.

 

I have enrolled teams in all three of these events.  These individuals grow in many ways and often take leadership roles in next steps.  I encourage anyone who has the support of staff and community to become actively involved in any of these activities.

Global Read Aloud – Join In!

Over the past few weeks, my class has been participating in the FSL-centric version of the Global Read Aloud, an international event where classes all around the world read the same books and share their learning over social media. Some teachers choose to connect directly with other classes, some simply share their activities online for others to see, but all are engaging with the digital community in some way.

My class has really enjoyed participating in this event. It was entirely teacher led, initiated by Tammy Aiello of Teaching FSL. The official iterations of the GRA are designed for either English programs or French-first-language programs, making it challenging to engage with the event if you teach an FSL program of some kind. Thankfully, there were enough of us interested in working out the details that Tammy was able to coordinate book lists for all ages (based on teacher input!).

If you haven’t participated in the GRA before, I strongly recommend it. While my teaching assignment and personal life meant that I couldn’t delve as deeply into it as I would have liked, even the small taste my students had of engaging with the online world had them eager to do more. More importantly, though, we chose books with deep meaning and strong curriculum connections. For my age range (Junior French Immersion), the books were about Indigenous issues, LGBTQIA issues, infertility, immigration. We had many valuable conversations in the class about history, human rights, and moving forward with a more open mind. These are not easy issues to tackle, by any stretch, but the books served as rich starting points for these topics of incredible importance.

I spoke so animatedly about what my class was doing that another teacher joined in. This gave us the opportunity to share resources and ideas, compare student engagement, and co-plan. We both realized that we really loved the format of diving deep into one picture book a week, as it opened a lot of cross-curricular doors and made for great teaching. It’s changed my teaching for the last six weeks – and may well change my teaching for the rest of the year.

If you’re interested in finding out more about the Global Read Aloud, you can check out the website here. If you’re an FSL teacher, our Facebook group is here. The event is officially over for the year, but you can always start it up in your school and go through the book(s) a few weeks late! Otherwise, see you in September 2019!

Teaching Parents to Use Cell Phones

kids on cell phone

Photo Source: Gadgets at restaurants quiet kids, but not critics

In my 19 years teaching from grades 2 to grade 8, I’ve had many experiences with students and their cell phones. When cell phones first became popular with students, I was waiting for administration to outline rules on how to appropriately deal with cell phones at school. This took a while as education policy is always playing catch up with the practice of education.

In middle school, students felt that they could use their phones whichever way they wanted. Students took pictures of themselves and other students and sometimes gross things in toilets. Students also watched videos and looked at pictures, while pretending to do school work. One time I saw a male grade 8 student looking down with his hands under his desk … always a bad sign regardless of the age of the student. I discovered he was looking at pictures of basketball players. I asked him to show me the pictures which turned out to be pictures of basketball, basketball, and then a half naked girl, repeated. I had no procedure to deal with his cell phone so I asked him to put it in my locked desk drawer until class ended. I told administration what had happened and never heard about the resultant consequences.

In my middle school, we had students use cell phones to bully others and to record teachers. Once, a student handed me her cell phone stating that her mother wanted to talk to me about her math test in the middle of a fractions’ lesson. Policing cell phone use is like policing gum chewing – It’s a game of “Wack-A-Mole”, you catch one and another one shows up.

When cell phones and devices became part of BYOD – Bring Your Own Device to school, I believe this was an attempt to fill in the gap in available technology. What this did do is highlight the digital divide between students whose families could afford to buy cell phones and devices for their children, and those who could not. Rich vs. Poor, Haves vs. Havenots – I witnessed the presence of cell phones and tablets dividing students along socioeconomic lines.

As a classroom teacher, in the last few years, I’ve asked students to keep their cell phones at home or in their locker. I was able to do this because my students’ parents either could not afford phones or they were in grade 3 and too young to have one. In the current special education classroom I teach, we have solid access to technology and have no need for additional devices. I am fortunate, but not all teachers have this access to technology.

Last week, While celebrating his birthday, my partner and I went to a small Mediterranean restaurant. As we had no reservations, we had to wait a while to be seated. While waiting, I observed the occupants of the 60 seat restaurant. I counted 12 children, aged about 2 to 10 years old, in the restaurant. To my dismay, I noticed that all the children were quietly immersed in their cell phones. The children were not engaging with their peers or the adults. The two year old was being fed by her mother while she watched a cartoon video. I also observed many couples staring at their phones instead of talking to each other. This meant that a third of the restaurant patrons were there but “not present”.

The observation of these children, all on their cell phones struck me – these children were not engaging socially with adults or their peers. The parents of these children were using these devices to keep the children quiet so they could have dinner, in peace. I get this. If parents use cell phones as babysitters, then they do not have to hire a babysitter to go out for dinner.

What also struck me is that there may be a correlation between cell phone/device use and children’s inability to wait and calm themselves. Talk to teachers and they will tell you they’ve noticed an increase in students’ ability to self-regulate and self-calm.

Several peer-reviewed studies outline challenges with children and cell phone use. Studies have shown that cell phone use can negatively impact children’s ability to self–regulate emotions (Elhai et. al., 2018). In 2015, the Journal of Pediatrics commentary “warned that using a tablet or cell phone to divert a child’s attention could be detrimental to “internal mechanisms of self-regulation” (Walters, 2015).”If these devices become the predominant method to calm and distract young children, will they be able to develop their own internal mechanisms of self-regulation?”  (Radesky, Silverstein, Zuckerman, & Christakis, 2014, p. 1). “It has been well-studied that increased television time decreases a child’s development of language and social skills. Mobile media use similarly replaces the amount of time spent engaging in direct human-human interaction,” Walters (2015) citing Jenny Radesky, clinical instructor in Developmental-Behavioural Pediatrics at Boston University School of Medicine.

Cell phone use in children has been linked to lower self-esteem and technology addiction (Bianchi & Phillips, 2005). Another study states that use of internet and cell phone use negatively impacts emotional, cognitive, and physical states in adolescences including dependency and addiction (Cheever, Moreno & Rosen, 2018). Cell phone use increases distractibility and undermines the benefits of social interactions in families (Dwyer, Kushlev, & Dunn, 2018). Access to social media and cell phone use also negatively impacts body image and academic achievement (Felisoni, & Godoi, 2018) as well as increases bullying and cyberbullying (Bryant, 2018).

Banning cell phones in schools is not going to work. Cell phones and tablets have become engrained in schools, not as just communication devices, but as learning tools. Yesterday, I witnessed some grade 8 boys, working together, recording a script for social studies using a cell phone.

What I am proposing is to teach children how to use cell phones in appropriate ways. This means that in teaching children, parents must take the lead in teaching their own children how to use technology. Overwhelmed with socializing children, schools cannot take on yet another task.

Here are some tips on how to teach children how to use technology:

  1. Monitor children’s use of technology by putting limits on access. A recent study suggests that screen time should be limited to 2 hours a day (Dormehl, 2018). If Steve Jobs and Bill Gates limited their children’s screen time, it’s probably a good idea.
  2. Practice what you preach. Parents are the ultimate role models for their children. If children see parents using their technology all the time, children will follow in their parents’ footsteps.
  3. Know the risks of children’s use of technology. Technology impacts how children interact with the world. It could even impact mental wellness and academic achievement. Instead of cell phones and devices, teach children how to interact with their peers and adults. Teach children how to calm themselves by letting them learn through dealing with frustration.
  4. Do not use technology as a babysitter. Children need to learn how to wait and occupy themselves. Children need to interact with others.
  5. Keep discussions open about cyberbullying and privacy issues. Teach children about Internet “stranger danger”. Coach children to keep personal information private. Teach children the difference between Internet friends and real friends.

Finally, children do not need to have a cell phone in class. Nor do children need to have parents call or text them while they are at school and especially when they are in class. If it is an emergency, parents should call the school instead.

Be present with children. Spend face-to-face time with children. Plan special family time without the Internet or technology.

Be present with yourself and others.

Collaboratively yours,

Dr. Deborah Weston, PhD

References

Bianchi, A., & Phillips, J. G. (2005). Psychological predictors of problem mobile phone use. CyberPsychology & Behavior, 8(1), 39-51.

Bryant, A. (2018). The Effect of Social Media on the Physical, Social Emotional, and Cognitive Development of Adolescents.

Cheever, N. A., Moreno, M. A., & Rosen, L. D. (2018). When Does Internet and Smartphone Use Become a Problem? Technology and Adolescent Mental Health (pp. 121-131).

Dormehl, L. (October 3, 2018) Drop that iPhone! Researchers suggest limiting kids’ screen time to 2 hours a day. Digital Trends. Downloaded from https://www.digitaltrends.com/cool-tech/screen-usage-kids-two-hours-per-day/

Dwyer, R. J., Kushlev, K., & Dunn, E. W. (2018). Smartphone use undermines enjoyment of face-to-face social interactions. Journal of Experimental Social Psychology, 78, 233-239.

Elhai, J. D., Tiamiyu, M. F., Weeks, J. W., Levine, J. C., Picard, K. J., & Hall, B. J. (2018). Depression and emotion regulation predict objective smartphone use measured over one week. Personality and Individual Differences, 133, 21-28.

Felisoni, D. D., & Godoi, A. S. (2018). Cell phone usage and academic performance: An experiment. Computers & Education, 117, 175-187.

Galetzka, C. (2017). Commentary: Mobile and Interactive Media Use by Young Children: The Good, the Bad, and the Unknown. Frontiers in psychology, 8, 461.

Radesky, J. S., Silverstein, M., Zuckerman, B., & Christakis, D. A. (2014). Infant self-regulation and early childhood media exposure. Pediatrics, peds-2013.

Swain, S. K., Behera, I. C., Sahu, M. C., & Choudhury, J. (2018). Mobile phone use among children and its impact on hearing: Our experience at a tertiary care teaching hospital. Pediatria Polska-Polish Journal of Paediatrics, 2018(2), 117-120.

Walters, J. (February 2, 2015) Tablets and smartphones may affect social and emotional development, scientists speculate, The Guardian. Downloaded from https://www.theguardian.com/technology/2015/feb/01/toddler-brains-research-smartphones-damage-social-development

Introducing Coding without Robots

A few years ago when I started hearing about teachers doing coding and robotics in the classroom I dismissed it as a fad.  I didn’t understand the value of coding nor could I see how it tied to the curriculum.  However, I recognize as a professional learner my initial reaction to something radically new can sometimes be resistance.  I think that this is because I can’t see myself fitting “one more thing” into my classroom practice. I always have to give myself time to process, research, find the value and then finally accept it.  After I have tried a new practice with students and see the beneficial outcomes, I endorse it and then begin to share it widely with colleagues.

When I began the journey with coding and looked at code.org I tried it on my own and admittedly, understood very little. I went to more workshops and conferences but avoided the coding and robotics thinking that it just wasn’t my bag.  Then I had a colleague that dragged me in to the world of coding and robotics.  We worked together.  I’ve since become convinced that we need to teach all students how to code.  I have also figured out that you don’t need any robots to do it.  In fact, when you start-you don’t even need a computer.

coding 4         coding 2

 

The above picture is a coding game that I used recently with a grade one and two class.  Students placed their obstacles (rocks) on a grid.  They placed their “gemstone” or finish on a spot on the board and their “robot” (animal)  on another spot.  They wrote their code on a sticky note using arrows and then had their partner take their robot through the code to test it for “bugs”.  A big part of coding is knowing your left from your right and being able to write instructions that someone else can follow.  We started out the day coding one another to walk in a square using only: “forward” “turn left” and “turn right”.  It was amazing to see how much problem solving took place.  They were using positional language, procedural writing, clear communication, visualization and proportional reasoning.  Their thinking was exploding! The students were engaged in the learning and well on their way to being able to code something online.  From there we explored the Scratch Jr. app.  After a short look together at what the different “buttons/blocks” meant they were able to code independently.  As teachers we sometimes get bogged down in the fact that we don’t have the money to purchase the technology and shy away from trying things based on the fact that we don’t have “the stuff”.  However, laying the groundwork before introducing the technology piece to students is key.  We need to always consider the pedagogy before the technology.

 

My Yearly Notebook

Each summer I buy a brand new spiral bound notebook.  Not the skinny ones that you get in the 3 pack from Hilroy with the flimsy cover that rips within a few uses. I am particular about my stationary.  It may be a kind of a problem.  I get the 8 1/2 by 11 solid cardboard spiral bound notebook.  It is where I keep my lists.  Lists of things to buy for the classroom.  Lists of things I want to change in the physical space of my classroom.  Lists of books I’d like to read or add to my classroom library.  Lists of things to get done before September.  Lists of the curriculum topics I’ll be teaching and in what months I plan to teach them.  Lists of special events each month that I might highlight or celebrate with my students.  Lists…of lists.  I use that big notebook all school year long to add notes from meetings, professional development sessions and of course, more lists.  I have many already filled spiral notebooks of new ideas that I’d like to try over the school year on my shelf in my office.  This summer I realized something.  After the school year is over I have NEVER opened those notebooks again.  There are lots of great ideas in there that I didn’t implement and then I feel guilty about that!  Teacher guilt never seems to stop, unless of course, I choose to stop it.

This summer I quickly read the book, “Ditch That Textbook; Free Your Teaching and Revolutionize Your Classroom” by Matt Miller. It has fantastic teaching tips for technology integration in the classroom.  Although I do not have the desire nor the access to the 1:1 technology to go completely paperless, I found a lot of wisdom and great teaching tools in Matt’s book.  I have also provided a link to Matt’s blog.  Matt helped me to break a cycle.  I haven’t bought a spiral bound notebook this summer and I’m not planning on buying one.  Among many pieces of advice in the book, Matt suggests picking two new things that you are really excited about to add to your teaching practice, being clear about your intention for using those practices and following through.  I’ve been guilty of overdoing the professional learning to the point that I overwhelm my students by doing a whole bunch of new things all at once and then don’t end up sticking to any of them.  I also get overwhelmed by the many great ideas out there and wonder if I do something else, what I’ll have to give up doing.

I’ll admit that I’m already kind of cheating.  Instead of just choosing two teaching practices I’m also choosing two new technology platforms to learn about for next year.  One of the practices that I would like to get in the habit of doing is adding more descriptive feedback to assignments that students do online and have multiple opportunities for the students to respond to that feedback and re-submit assignments with changes.  The second thing that I would like to do is educate parents on how to leave constructive feedback for their students online rather than a thumbs up or “Good job!”  I plan on exploring the video and audio creation tools, WeVideo and Voki.  I may explore more than these but these are the ones that I am committed to doing.  Since I have written my commitment here on the blog, I also commit to sharing what I thought about those tools in a review format.  If you get a chance to read Ditch That Textbook, I highly recommend it. It is a quick read with great already-made lists and hey, it made me “Ditch That Notebook”.

 

Why Coding is Important Part One

I consider myself a fairly techie teacher.  However, until recently I hadn’t really tried my hand at coding or robotics.  Well, I had, but I had lost interest as I quickly felt as though I was out of my depth.  So, I did what I always do when I really want to learn something about teaching, I go to a colleague that has the knowledge and I try it WITH the students.  Collaborative inquiry.

Until recently, I didn’t see what the big deal was or why it was important to teach coding to students.  Yeah, playing with robots is fun but what does that have to do with curriculum?  When I started working with and learning coding along side students I had a change in mindset.  There is a lot of math, strategic planning and visualization in coding. Coding may not always directly relate to curriculum content-that is true.  However, in terms of teaching students about the deep learning competencies, coding is key.  If you aren’t sure what I mean by the deep learning competencies; they are referred to as the 6 C’s.  Here is a link to the New Pedagogies for Deeper Learning paper but I have extracted a summary of the 6 C’s for a quick reference:

Character: Character refers to qualities of the individual essential for being personally effective in a complex world including: grit, tenacity, perseverance, resilience, reliability, and honesty.

Citizenship: Thinking like global citizens, considering global issues based on a deep understanding of diverse values with genuine interest in engaging with others to solve complex problems that impact human and environmental sustainability.

Collaboration: Collaboration refers to the capacity to work interdependently and synergistically in teams with strong interpersonal and team-related skills including effective management of team dynamics, making substantive decision together, and learning from and contributing to the learning of others.

Communication: Communication entails mastery of three fluencies:digital, writing and speaking tailored for a range of audiences.

Creativity: Having an ‘entrepreneurial eye’ for economic and social opportunities, asking the right questions to generate novel ideas, and demonstrating leadership to pursue those ideas into practice.

Critical Thinking: Critically evaluating information and arguments, seeing patterns and connections, constructing meaningful knowledge and applying it in the real world.

I reflected on these 6 C’s as I wrote the learning skills for my grade 4/5 students this year.  I spend the most time on my reports creating the Learning Skills for each student.  They are personal and they reflect each individual student.  As a parent, it is what I am most interested in reading about my own child.  The 6 C’s are competencies not only for school, but for life.  While students were exploring coding I had them working in pairs or small groups to give them the opportunity to communicate, collaborate and show leadership.  When the code didn’t work, they were able to go back and find the error and correct it and try it again with results right away. Sometimes they found it painstaking and I had to let them work through that and they were glad in the end when I didn’t give them the easy way out and they solved things on their own.  When they learned something in coding, they quickly wanted to share their learning with other students.  I gave basic instruction about the program to start using a youtube tutorial and then let the students go.  Students who often don’t do well in groups with “typical” academic tasks often excelled as leaders in coding because it is a divergent way of thinking and they had a self-check strategy built into the task.  It was incredible to witness the amount of learning that was taking place.

You don’t have to have robots to code.  There are online coding websites that teach kids to code such as code.org and Scratch.  The students even as young as grade 3 are easily able to use these sites to code.  Scratch Jr. is available for younger students.  The sites have great tutorial videos and somehow the students seem to just start discovering and creating things intuitively.  They begin helping each other when they see that someone has created something cool and ask the creator to show them how to do it too.

I am proud to say that I can now code a square, star and a small obstacle course using blocks and a Sphero robot.  My students discover new things every day and share them with me.  It is definitely a new age in teaching.

 

 

Digital Literacy Day!

Let’s face it. The world is changing at a rapid rate and technology is evolving so quickly that some of us have a hard time keeping up. Do you know who is ready to embrace new tech and move rapidly with these changes? Our students! Thursday, May 31st, 2018 is Digital Literacy Day in Toronto. It’s a day to celebrate how we and our students are participating in 3 areas:

  1. Finding and/or consuming digital information
  2. Creating digital content
  3. Communicating or sharing digital content

A few years ago, the Ontario Ministry of Education put out a monograph on Literacy for a Connected World which is an interesting read that is still relevant today. This monograph touches upon these 3 areas and asks us as Educators to consider how we might be preparing our students for a world that is becoming more and more technological.

Finding and/or Consuming Digital Information

I’m certain that many of us have asked our students to research for a particular topic for a project or presentation. In a day and age where students can Google everything, the challenge becomes empowering our students to be able to decipher and think critically about the information that is presented to them. I might be dating myself here but when I was growing up I had a set of encyclopedias that I took to be truthful and my main difficulty was discovering how to properly cite the information contained within. Now students are tasked with determining the relevance and accuracy of the information presented to them based on their searches. Many times I’ve had to tell students that Wikipedia may not be the most accurate source of information. How are we working with students to allow them to become great evaluators of the information presented? What steps can we take to ensure that they are able to determine which information is relevant and accurate when they are searching?  I know that I have asked students to look at the source – where is the information coming from? Is it a reputable organization – but more and more, there are sources that seem reputable and yet they are perhaps not. In the past, I know that I have gone to my Teacher-Librarian to help with this and I usually stick to searches through our TDSB Virtual Library, but a critical question is, how do we move beyond this?

Another exciting part about consuming digital information are the assistive technology tools that can be used to make sure that more of our students can access content. The TDSB has an amazing Assistive Technology Site with more information on tools that support all learners.

Creating Digital Content

This by far is probably my most favourite part of Digital Literacy. Sharing a tool with students and seeing how they navigate it to create their own content to share with peers and teachers is truly exciting. We use the Google Suite for Education tools pretty much every day in our classroom. From sharing links and assignments in Google Classroom to collaborating in a Google Doc or sharing our learning through the creation of a Google Site, this suite of tools has simplified creation. Students can also receive timely feedback on their work and since the tools work so well together, they are easy to use in collaboration with each other.

I know that there is sometimes the fear of introducing a new tool that we ourselves are not proficient in but believe me, I’ve learned so much by introducing tools and having students be the ones who share and discover some of the tricks. It’s amazing how much you can learn from and along-side your students. Not only did my students quickly learn tips and tricks but they are often eager to share them with peers. What new tools are you learning about to share with students to get them creating? Consider your learning space. Is the focus more on the finding or consumption of digital information or getting students to create? You’ll notice a great shift in engagement when students are in creation mode. The possibilities are endless and they are eager to create. Let them.

Communicating or Sharing Digital Content

With sharing digital content, there comes great responsibility. I have to admit, this is the one part that gets me a little nervous. I have some amazing sites created by my students and the PUBLISH button at the top of the page is intimidating. I worry about their privacy and what doors that opens for these young students but I do understand the importance of building a positive digital footprint. Many of my students have worked on amazing projects that have the potential to impact the world and connect them to others who may help them bring their ideas to life in the real world and yet my fear restrains me from allowing them to freely press that button. I continue to be vigilant in addition to my due diligence in having these conversations around personal information being shared and being responsible for what we post. I wonder if my students were older if it would make a difference? How do we help students to share their digital content responsibly? What have you tried in your classroom or school?

As I said before, the world is changing and Digital Literacy is a part of Literacy for our students. How are we embracing the use of digital tools in the classroom? This Thursday, let’s celebrate Digital Literacy. The City of Toronto has a variety of activities that they hope will engage people in classrooms, schools and communities. For more information on Digital Literacy Day events in your neighbourhood, take a look this link on the City of Toronto’s website. Happy Digital Literacy Day!