Distance Learning Ideas

During these different times, I’ve been planning for a new type of learning – distance learning – with little to no idea of how it might actually be implemented. As I plan, I thought there may be some who would find what I have done of value. I’m using this post to share some of the resources that I might use with students.

Language

Writing and Oral Communication

Persuasion is an art! To be able to develop a persuasive argument, you have to make sure that you have enough information to support your position on a matter. When you find topics that are of personal interest, people tend to have an opinion right away and can start to justify their thoughts. For this type of activity, I’m thinking of giving students one of the following prompts and asking them to come up with a persuasive argument including at least 3 supporting details for their opinion. Students can upload their arguments either in video or writing in a platform like Google Classroom and then they can possibly respond to each other’s arguments with counter-arguments. To extend this idea further, students can be grouped into teams based on their opinions and participate in a debate for or against the specific topic presented. 

Possible prompts:

  • When we start school again, we should have a 4-day school week. Do you agree or disagree?
  • During the pandemic, people have been using masks and gloves to move around the city. There is a shortage in hospitals. Should people donate their masks and gloves to hospitals?
  • When the pandemic is over, life will go back to being the way it was before. Do you agree or disagree?

Reading and Media Literacy

In our class, we’ve been reading and investigating non-fiction texts. Students were also in the process of writing their own themed magazines based on their own research on a topic. To continue with non-fiction reading, I thought it would be great to take some time to continue to read online magazines or texts. While reading, students can take notes of what they are learning using a graphic organizer like this one from Scholastic. This is just an elementary example but depending on what you are focused on, you can create your own for your students. From there, I thought that students could use what they have learned to create an infographic on a specific topic of interest. Keeping in mind that infographics have a visual component, students can use a tool like Google Drawings to create their own layout for their infographics. One online magazine that is now making all of its content free is Brainspace. There are a variety of topics that might be of interest to students. 

Math

I’ve found that hands-on activities have been the most well-received by my students and their families during this time. While there are a variety of Math games online – mPower, Math Playground, Prodigy, IXL – sometimes it’s nice to sit down and try an activity that allows you the opportunity to build critical thinking and problem-solving skills. There are so many different activities online but one that I quite like is from The Centre for Education in Mathematics and Computing. Their printable activities for students in Grades 4 to 12 are fun and educational ways to do mathematics and computer science while at home practicing social distancing. The resources include games, new problems to solve, applications, videos, pointers to existing materials on their website. Once they have finished solving the problems with their families, students can share their solutions and strategies with each other online in writing or in a video, using a platform like Google Classroom.

Design Thinking

Students can use our current pandemic – Covid-19 – to design something totally new! This is a project that can be done over time and students can share what they have been working on in an online platform such as Google Classroom. At each stage of the process, they can share their work with the teacher or each other. 

Have students start by identifying problems that they are hearing about on the news or from online sources. They could write these on sticky notes, paper or using a tech tool. Teachers could use Padlet to create an online problem board for all students to include their ideas.  From there, students could potentially design an app or a solution that could connect community members as they are socially distancing themselves or something else that they have identified as a problem. The sky’s the limit! 

After researching and understanding the problem, students can pick one specific problem, and focus on how it is affecting a specific person (user). Here are 2 recent articles (International Covid-19 and Coronavirus Affecting the Way We Do Things) that they can use along with other online sources. 

Students can use this template – created in partnership with Smarter Science and the TDSB – to document their learning throughout the process. Once finished, students can create their own pitch for their idea, creating a short video or slide presentation for their peers.

These are just some of the ideas that I’m thinking about as we venture into this new type of learning next week. I’m not sure how it will go or what might work but I’m open to learning and trying something new. 

STEAM to Foster Innovation and Collaboration

In my heart of hearts I am a teacher of the arts.  I began integrating technology into my classroom practice a number of years ago but always from a creation perspective.  There is still a misconception that innovation is synonymous with technology.  However, some of the deepest innovative learning comes from low technology.  Keep it simple.  On the whole students enjoyed being challenged and getting the opportunity to practice problem solving in a safe and creative way.

In order to practice the true design process I have been testing a number of STEAM challenges with students in a variety of grades.  When I do this, I ask them feedback on the process that we experience and how I might change it for other grade levels.  Students always amaze me with the amount of innovation that they demonstrate when given the opportunity and their feedback has been helpful to streamline the challenges.

I recently worked with a grade 6 class for a STEAM challenge and brought bags of materials for each pair of students.  In the bags were: two tiny plastic cups, 10 jumbo paper clips, 10 small paper clips, 4 large elastics, 4 paper straws, 2 marbles and access to string and masking tape.  I showed the students the materials and gave them about 10 minutes to create a design.  The caveat was that whatever they created had to have some kind of function or movement.  They could cut or change the materials as needed and did not have to use all of the materials.   We discussed the different part of the The-Design-Process and made success criteria for the challenge.  The success criteria focused on communication, collaboration, critical thinking and problem solving.  It wasn’t about who build the “coolest” thing.  There was room to be creative, there was room to fail and there was room to improve upon the design and try again.

Their creations were amazing! Here are a couple of innovative designs that two of the groups created.  To my ultimate delight-the engagement was the same for all genders in our classroom.

STEAM movie

STEAM movie 2

 

 

 

The Chocolongo Challenge

Every year, I somehow manage to incorporate my love of chocolate into an activity that I work on with students. This year was no different. As I skimmed through the Guide to Effective Instruction for Mathematics for some ideas for our unit on measurement, I noticed the Chocolongo Challenge and immediately knew that this sweet challenge would be exciting for all. Although it’s an activity for Grade 6 students, I made modifications and we got to exploring. 

After a bit of review about perimeter, area and volume, I asked students to consider the following question: A rectangle has an area of 24 square units, what is its perimeter? Students quickly got to work trying to figure out what the connection was between area and perimeter and came up with a few potential ideas. 

After a bit more practice with area and perimeter, we took things to the third dimension, volume! With linking cubes, students were given the chance to explore perimeter, surface area, total surface area and volume. When I knew that they were ready, the Chocolongo Challenge was presented and they were excited designers who were interested in solving a specific problem.

 

It was amazing to see how engaged students were when they felt as though they were solving a real problem. They started reflecting on packaging at home and thinking about the waste involved and ways in which we can bring about change for the environment. Some students also thought back to their design projects that they have been working on and wondered if there was a way to really bring about change in relation to the amount of packaging on products in stores.

 

We connected this activity to Media Literacy as students considered a target audience for their bars and came up with unique commercials to connect with their audience. From being more eco-friendly to having delicious ingredients, these students showed what they knew about measurement and media in an amazing way. These past 3 weeks have been my reminder of the importance of making sure that the learning in the classroom is hands-on, relevant and honours the creativity of students.

Coding in Kindergarten

I have taught every grade from K-8 in some way, shape or form.  I can say that without a doubt or apology I have more respect for Kindergarten teachers than any other grade level.  Hands down.  I have loved every grade I taught while I was teaching it.  I was young and without children when I taught Kindergarten and can say that there is no tired like Kindergarten teacher tired.  That being said, I absolutely love going into Kindergarten classes with robotics.  Unabashedly Kinder friends approach you to ask your name and promptly tell you about the “owie” on the bottom of their foot as soon as they walk in the door.

I work with Bee Bots in Kindergarten classes to teach sequencing, estimation, problem solving, geo-spatial reasoning through coding.  Bee Bots are a rechargeable, floor robots designed for early learning.  It is easy to operate and does not require any other equipment.

We start as a whole group using the hundred’s carpet and decide how to move Bee Bot from our start to another point on the carpet.  Students decide upon the directions and we program them in to find out what will happen.  Wonderful mistakes happen here and we need to clear the code and start again.  When we achieve our goal as a group there is much rejoicing!

It isn’t really about teaching Kindergarten kids how to “code”.  Coding is used as a vehicle to teach many other transferable skills.  Planning, organizing and communication are just some of the learning skills that come from using the Bee Bots.   If you have access to the mats as featured in the photos, you can automatically see the ties to language and math concepts as well.  There is a romance period that needs to take place when the students first get their hands on Bee Bot.  However, even if they don’t know the words for “right” and “left” at first, they get to know them quickly through the use of Bee Bot.  Bee Bots in many of our Kindergarten classes now have homes and some have villages made from found materials so that Bee Bot can be coded to go to different places.  The possibilities for creativity really are endless.

For more information about using Bee Bot in the classroom, check out these resources:

https://krgarden.ca/media/hold/the-beebot-robot

https://blog.teaching.com.au/5-mathematics-bee-bot-lesson-ideas-for-the-classroom/

 

 

Triggers and Habits in Teaching Part One

Dreaded Seating Arrangements

Almost every teacher I talk to says, “I have a really difficult class this year.”  The difficulties identified are most often tied to “behaviour” issues.  In my experience effective classroom “management” can be connected to dynamic programming and developing solid relationships with students. Many of us go to things like Class Dojo or incentive programs to “manage” behaviour and some have their merits.  However, they might “manage” behaviour, but does it help student to learn to self-regulate?  I understand that there are students who have behaviour safety plans that can provide challenges and I do not mean to downplay the effect that even one student’s behaviour can have on an entire class.  However, there are ways in which we can have small tweaks in our triggers and habits in teaching that will have a positive outcome on developing a community of learners.

So what is a trigger?  A trigger in psychological terms can  used to describe sensations, images or experiences that re-visit a traumatic memory.  It can also mean to make something happen very quickly; a reaction.  It is also referred to as an event that kicks off the automatic urge to complete a habit.*  Habits are seen as something that people do often or regularly.  Habits can even be unconscious behaviours and sometimes difficult to stop.  What do triggers and habits have to do with teaching?

Over the years I think I have become more self aware in the classroom about my own triggers and habits.  It is easy to continue to do a routine in a classroom simply because it is something that we have always done. Even when we have sound pedagological reasoning, it can be difficult to change or cease a habit. For example, for many years I put names on the desks of students before they entered the classroom on the first day of school.  I don’t really know why I began this habit.  Besides a wedding, some kind of gala or a reservation at a restaurant, I get to choose where I sit every day.  It is a fairly important life skill.  I’m not going to find my name on a seat on the city bus.  Once I recognized that this routine was purely out of habit and was “triggered” by the first day of school, I decided to change it up.  On the first day of school with a grade 4-5 class, the students came into the room and sat wherever they wanted. I admit that this made the perfectionist in me who loves order, routine and habit rather uncomfortable.  I had some students sit in groups, some in pairs and some on their own.  Then we had a class meeting about how they had felt when they entered the room and had to make their seating choice.  There was talk of anxiousness, sweaty palms, heart rate increase, fear of missing out and for some it was no big deal.  I decided to create a google form to survey the students about where to sit in the classroom, how often we would change it up and who would decide.  The results of the survey were fascinating.  Some students wanted me to choose where they sat and wanted to have that same spot every day for 194 days.  Some never wanted to “sit” in a group but wanted to be a part of it during group work time.  We came up with a plan that each Monday the students would choose where to sit for the week and the students who wanted a regular spot would be able to keep it and the other students would respect their choices without question.  We also had some extra choices for seating that students could go to if their choices for that week weren’t working out.  The students gained incredible insight into self-regulation.  I heard things like, “I sat with Gracie all week and we’re such good friends, I didn’t get my work done so I’m not going to sit with her next week.”  or  “I don’t hang out with Olivia but I know she is a serious student so I’d like to sit with her in a group.”

It isn’t easy to be self aware while we are trying to keep our head above water, collect permission forms, listen to announcements, adjust our day plan for the assembly that was announced, deal with a parent that wants to chat in the hallway AND teach curriculum.  I GET that…however, being aware of triggers and habits and making small tweaks to our teaching behaviour can make a big difference in our classroom community.

*106:Triggers-The Key to Building and Breaking Habits, Chris Sparks, 2018

 

Breakout EDU

Breakout EDU is like an Escape Room in a box. The players use teamwork and critical thinking to solve a series of challenging puzzles in order to open a locked box. The first time I experienced Breakout EDU with my students I was not the designer of the game.  Another teacher had designed the Breakouts and we were using it as a provocation for an inquiry on the Olympics.  I was amazed at how much I wanted to help my students.  It was difficult to watch them struggle and yet, that is where the learning happens.  We want our students to BE “gritty” and we need to provide opportunities for students to develop that grit.  Breakout EDU is a great way in which to have the students experience “the struggle”.  The kit looks like this:
https://www.breakoutedu.com/

The kit itself is quite pricey and unless your school already has one, it is quite an investment.  However, you can make your own with a tool box and locks purchased from a variety of stores.  You can also create online digital Breakouts that create the same kind of collaborative, problem solving activity just without the cool locks.  Here is the link to some curated online “digital” breakouts.   I haven’t looked at all of these for curriculum alignment, but it will give you some ideas to use to create your own digital breakouts.

“Breakout” is sort of a misnomer.  You are actually “breaking in” to the box using a number of clues students solve puzzles in order to open the various word, number and key locks.  This can connect to the curriculum in a number of different ways and can be used effectively as an introduction, provocation or summary for learning.  You aren’t going to get too terribly deep into content when students are busy trying to solve for clues.  For me, Breakout EDU is far more about developing the 6 C’s; collaboration, creativity, critical thinking, communication, citizenship and character building.   It is fascinating to have students work in groups to solve problems with a common goal.  Breakout EDUs provide opportunities for students to practice developing their learning skills and gives the teacher the opportunity to collect data as the learning is self-directed.  The activities lead easily into self-reflection of learning skills. Below are some of the questions that I find valuable for the consolidation portion of a lesson after a Breakout EDU activity:

Questions for Reflection

1.  How did you determine roles in your group?

2.  What did you find most difficult?

3.  What did your group do really well together?

4.  What would you do differently next time?

5.  How did you contribute to the group?

6.  How did you work to include everyone in your group?

Once students are familiar with the Breakout EDU format (depending on the age/grade level) they can then create their own Breakouts for their classmates.  The students interact with the learning from a different perspective and have to find the most important information to highlight for the clues in the development of the Breakout.

So what are the drawbacks?  Breakout EDU is competitive.  The students are working against each other and/or against the clock.  You have to know which students can handle that type of pressure. Working in groups on a common task may be difficult for some students with self-regulation issues so you have to know your students well and plan accordingly, as you would for any group activity.

Finally, Breakout EDU is also a great tool to use with your staff.  If you have a lot of information to get through and you want the participants to get to some salient points and the Google Slide presentation just isn’t cutting it, using a Breakout EDU will make for an interactive, team building staff meeting!  It is also great to have the adults experience the struggle that we all want students to go through to develop grit and resilience.

Like with any tool, it takes time and research to ensure that it is right for your classroom.  The more I use Breakout EDU in my teaching,  the more I think of ways to use it!

Getting the User at the Center of User-Centered Design!

For years I’ve worked with students around designing solutions for real problems in the world around us. I’ve asked students to consider the problem from a variety of perspectives and as of late, I wonder if there’s more that can be done about solving these complex problems.

In my role at Future Design School, I’ve had the privilege of facilitating workshops for students. In working with students over the past few weeks, I’m learning more and more about the importance of having the opportunity to understand the problem from the user’s perspective as well. Now I know that this seems like something that I should have known or thought of more in depth before, but it’s something that I honestly hadn’t. When students are creating, it’s important for them to understand that what they create has an impact on those for whom they are creating. In order for students to really empathize with users, they have to first be able to understand the needs of their users. They have to really take the time to stop and hear their stories through the development of open questions. How might we help students to do this?

Being Conscious of Assumptions

In the past, I’ve asked students to be thinking about a variety of users as they solved problems. As such, they worked to create general and perhaps broad-sweeping solutions but what if they were empowered to create for a specific user? With a specific user’s needs and motivations in mind, might this impact the effectiveness of their potential solutions? When we think about user-centered design, that’s what it’s really about. The user. Without taking the time to consider a potential user, I’ve asked students to make big assumptions that we never had the opportunity to test. When we make these assumptions, especially without being explicit about the fact that we are making assumptions, we hinder the ability to create the most effective solution. This makes me think about students again creating for the teacher, rather than meeting the needs of the user, which is definitely the purpose of user-centered design. So how do we go about helping students to understand the needs of their users and move past assumption making and perhaps into assumption testing? I think it’s about interviews!

Interviews

When students are able to interact with real users and ask big questions about the problem they are hoping to solve, the have a real opportunity to have an impact. That being said, there’s a fine art to the interview. When thinking about learning more from our users, it’s important to not lead them with the types of questions that we may ask. By having open questions that really get the user talking about their experiences, you’re better able to understand the problem from their perspective. Often times, through listening, you’re also able to better understand how they feel about a situation based on what they aren’t saying. A great way to get users talking about their experiences is using the TED framework for questioning: Tell me…Explain…Describe. By starting off questions in this way, we empower the user to actually talk about the problem without leading them.

Helping students to craft interview questions that are open is a great start. Once they’ve crafted the question, it’s great to have them interview potential users in teams. One person can ask the questions while someone else can write. If there is a third person in the group, they might also make notes to capture their understanding of what the user is saying. Don’t have access to potential users? Sometimes you can use videos to help.

Watching Videos

Last year, I was working with grade 5 students on solutions to natural disasters. Because it was related to a real problem that was happening in the world, students were able to read articles that contained interviews as well as watch videos to be able to better understand their users. I used this video to help students understand the problem but it wasn’t until after, that I noticed how rich it could have been in helping students understand the problem from the perspectives of different users. Perhaps curating different videos or guiding students in finding their own might be a way to help them build empathy for a specific user. Again, this might be another time to discuss assumptions that might be made as we don’t have the chance to ask clarifying questions of the users.

I’m always looking for ways in which to make student learning meaningful and relevant. I’ve also always believed that design is a great tool for doing just that. Now my focus is shifting to empowering students to build deep empathy and truly making sure that their designs are user-centered.