Inquiry Project

As part of a board focus group I am involved with, I am exploring along with a group of six other teachers, the inquiry model in the classroom. Each group that has gathered together to focus on inquiry looks at how it works in their classroom in a different way. My group has selected questioning. We are looking at how and if students select better questions, they will become more successful.

I just recently came back from Disney this Christmas break and I was overwhelmed with the many posts on instagram telling me what cool food I could find at literally every inch of the parks. There were so many options and I had to try them all and take pictures of them all. This has been an interest of mine for some time now, finding a really cool looking item of food and taking a picture with it. I came home from the trip feeling inspired and thinking, I can explore this phenomenon with my class of motivated grade eight students.

At first I posed it to them as a question, what are the most trending items right now on instagram. They came up with a huge list and then I made them create the questions. They came up with a few deep questions: Why do things trend? What makes an item trend-worthy? How can we explore a trending item in our classroom? What item could we produce as a class? It took us a while to get there but we figured out that it would be cool to market a food item as a class and then create it and sell it.

Since we were just finishing up our data management unit, we talked about how can we gather results from our student body about what item would be a hit in our school? First, we asked our office staff for advice about this exciting project. We were given the okay to market and sell an item as long as proper food handling techniques were followed. We then talked about what are the top six trending food items right now? We came up with six as a class: donuts, cookies, cupcakes, bubble tea, smoothies and the Harry Potter beverage. My students paired up, created a google survey and added all these options to the survey. They emailed every teacher in the school setting up meeting times to survey their class.

Before we analyzed our results, on our inquiry wall we came up with ways our project hits every subject we study. We talked about the literacy connections to marketing, advertisements, etc. We talked about art connections when designing logos, posters, maybe even creating a wall that would be a backdrop for a cool photo with our finished product. We talked about math connections when coming up with the cost of the item, the cost of ingredients, the profit calculations, etc. We made large lists for each subject so we can see how wide this one small question covers.

We have now gathered all our results and the top choice for our school was smoothies. We have now created a list of what to do next. It is on our inquiry wall along and our team leaders will check off our ideas as we complete them.

I would love to say we work on this six periods a day, which we very well could since it covers many expectations in each subject, however, grade eight is such a huge year that there is always so many other things that we have to be working on. Currently, we work on this project one period a day. We have 25 entries for logo ideas, 10 entries for company name and probably over 100 smoothie ideas. We will be narrowing down our choices on Monday.

I will keep you all posted on our progress! It is turning out to be a great project and the engagement level is incredibly high. We all sit around the back inquiry board and the hands that go up for ideas during this project are not up for any other time of day. My students are excited about the possibilities that this project presents. It is fun turning over everything to the kids and seeing how it all ends up!

Coding with Microbits

Twice I have attended the Ontario Teachers’ Federation “Pedagogy before Technology” conference in the summer.  This year I attended a design workshop that the InkSmith company provided and would never have been able to predict the chain of events that would follow.  In the workshop we were grouped with people at our table to come up with a design concept and present it in the manner of a “Dragon’s Den” pitch.  As we discussed the concept and made diagrams on chart paper, I put the visuals together in a small Google Slide presentation and added an entertaining video.  I have my drama specialist and I’m not afraid to ham it up in front of a crowd.  When it came time for the presentation we wowed the InkSmith team and ended up presenting to the entire group.  We then went to lunch and I didn’t really think too much more about it.  However, because I had so loudly and visibly put myself out there in an entertaining way, I was contacted by the team at InkSmith and then connected with kidscodejeunesse team.  Kids Code is a federally funded program that helps students learn to code.  They provide free workshops to classrooms across the country using handheld, programmable micro-computers called micro:bits. The coding program is web based and is in the blockly format but can also be switched to html for more advanced coders.  When a workshop is provided to a classroom, the teacher is provided with ten microbits for the class to use and keep.  You can visit the website kidscodejeunesse to sign up for a workshop for your classroom.

microbit

                                                                                                                                 This is the microbit connected to a battery pack.

Kids Code Jeunesse provided me with training and as part of my job as an innovations consultant, I now go into classrooms within my school board to deliver workshops to students.  The only coding that I had done up to this point was with Spheros and Ozobots which was quite rudimentary.  I am now immersed into the coding culture. Which means that sometimes my kitchen counter looks like this:

IMG_6320 It was a little out of my comfort zone to be sure.  As I have gone into classrooms I have admitted to students that I’m not an expert on microbit   technology and I have learned from some of the students that have been engaged in complex coding on their own time.  With a quick conversation with   the classroom teacher I can usually make some decisions around differentiating the program to keep students engaged.

 You might be wondering what it is these little computers can do.  The LED lights on the front can be programmed to light up in patterns which create   animations.  Students can create dice or rock, paper, scissors games and with a few alligator clips and a small speaker or headphones, microbits can be   programmed to create music. With a little innovation and some adaptation it can be programmed to water plants automatically or become a pedometer.   It can also be paired with a robot called K8 which can be purchased from Inksmith and assembled.  The microbit website itself is where the coding takes   place and it has easy to follow tutorials and ideas for projects to code.

The initial workshop is only the beginning.  The only limit to these little computers is the limits of your student’s imagination.  Microbits would be incredibly useful in a maker space or genius hour environment.  The students develop design and critical thinking skills and problem solving techniques as they create and de-bug programs.  It is an amazing way to introduce coding to students-especially if you are a teacher who is brand new to coding.  Be warned: coding is extremely engaging and you and your students may have an inordinate amount of fun while learning.

         IMG_6350IMG_6200IMG_6358IMG_6326IMG_6356

A smiling cat

The Almighty Meme

My teenage son is obsessed with memes. I remember my friends and I at his age, randomly quoting lines from John Hughes or Monty Python movies which confounded the adults around us but my friends and I would collapse into hysterics.  I am now the confounded adult but instead of movies, the quotes are from internet memes and vines.

As a teacher I always seek to leverage whatever is important to my students in order to make language engaging and authentic.  Last year I used their interest in Snapchat and connected it to “book snaps” in order to synthesize information about what they were reading.  Over the holidays I played a game called, “What do you Meme?” which is an adult version of “Apples to Apples” but with pictures.  Although the content was rather explicit (obviously not to be used in a classroom) and more than a little embarrassing to play with my 86 year old mother, I got to thinking afterwards about the language processing that it took in order to play this game and how could I turn it into an engaging teaching opportunity.  The idea around the game itself is rather simple, choose what you consider to be the best “caption” for the meme (photo) and then another person chooses their favourite of those put forth by the  players.  The idea is to make it “relateable”.

I realized that there was a great deal of inferring going on while we were matching the statements to the pictures.    We had to read the facial cues, look for other clues in the picture and then also relate what was happening in the picture to some kind of an emotion or shared human experience.  I’ll give you an example.

   smiling-cat-14104597394GP

“When you have beaten your big brother to the last piece of chocolate cake.”

In order to come up with that statement, I had to make some decisions.  I really had to think about the photo and determine what was happening. For me, it looked as though the cat was laughing and feeling rather satisfied with himself.  Then I had to think of something that would cause that reaction in someone to which other people might relate.  It is rather complex thinking.

In the classroom before any writing would take place I would provide many examples of popular (and appropriate) meme photos that are being used in different ways and discuss these with my students over a period of time.  What makes it funny or something with which people can relate?  What about the human experience is being shared in this meme?

Then I would provide a photo something like the one above on the Smartboard for students at the beginning of the language period. Just one at a time at the beginning so that we can take the opportunity to break down the thinking.  Students could then invent their own statement for the photo and justify their idea when they share it with others. In order to scaffold for some students, I might provide a variety of statements like the game itself and have them choose and justify their choice.  Students could also take or choose their own photo and create their own memes using apps such as Canva or Pic Collage.  This could also lead to an authentic digital citizenship opportunity with how to search and use photos that are public domain. In addition, these memes could then be shared on a class blog or social media to receive comments from others which provides feedback to students on their creations.

To take the idea of the memes further, the students could then use them as story prompts and create a narrative around the meme.  I might also ask the students to create some memes like book snaps which relate to the books that they are reading. See the example below:

smiling-cat-14104597394GP

“When Fudge ate Dribble.” 

Tales of a Fourth Grade Nothing-Judy Blume

A meme that needs an explanation isn’t a good meme, just like you shouldn’t need to explain a good joke.  There is a kind of sophistication in the thinking process involved in the creation of memes and they connect us as human beings.  Memes are this generation’s political cartoon, headline in the newspaper or funny birthday card from “The Far Side” creators; a visual paired with words that connects a shared human experience.  Know what I Meme?

Introducing Coding without Robots

A few years ago when I started hearing about teachers doing coding and robotics in the classroom I dismissed it as a fad.  I didn’t understand the value of coding nor could I see how it tied to the curriculum.  However, I recognize as a professional learner my initial reaction to something radically new can sometimes be resistance.  I think that this is because I can’t see myself fitting “one more thing” into my classroom practice. I always have to give myself time to process, research, find the value and then finally accept it.  After I have tried a new practice with students and see the beneficial outcomes, I endorse it and then begin to share it widely with colleagues.

When I began the journey with coding and looked at code.org I tried it on my own and admittedly, understood very little. I went to more workshops and conferences but avoided the coding and robotics thinking that it just wasn’t my bag.  Then I had a colleague that dragged me in to the world of coding and robotics.  We worked together.  I’ve since become convinced that we need to teach all students how to code.  I have also figured out that you don’t need any robots to do it.  In fact, when you start-you don’t even need a computer.

coding 4         coding 2

 

The above picture is a coding game that I used recently with a grade one and two class.  Students placed their obstacles (rocks) on a grid.  They placed their “gemstone” or finish on a spot on the board and their “robot” (animal)  on another spot.  They wrote their code on a sticky note using arrows and then had their partner take their robot through the code to test it for “bugs”.  A big part of coding is knowing your left from your right and being able to write instructions that someone else can follow.  We started out the day coding one another to walk in a square using only: “forward” “turn left” and “turn right”.  It was amazing to see how much problem solving took place.  They were using positional language, procedural writing, clear communication, visualization and proportional reasoning.  Their thinking was exploding! The students were engaged in the learning and well on their way to being able to code something online.  From there we explored the Scratch Jr. app.  After a short look together at what the different “buttons/blocks” meant they were able to code independently.  As teachers we sometimes get bogged down in the fact that we don’t have the money to purchase the technology and shy away from trying things based on the fact that we don’t have “the stuff”.  However, laying the groundwork before introducing the technology piece to students is key.  We need to always consider the pedagogy before the technology.

 

Creative Confidence

Lately, I’ve been thinking a lot about the concept of creative confidence. At its core it’s about believing in your ideas and that you hold the ability to have a positive impact on the world.

I share with people all the time that I’m always amazed by kindergarten students. Whenever faced with a challenge, they somehow jump right in and offer solutions that they truly believe will work. They eagerly share solutions to everyday challenges without censoring themselves or second-guessing their ability to actually be a part of a change for the better. But what happens with these eager students as they move into higher grades? At what point do they start to censor themselves and display that creative confidence in a muted way? I’ve had students as young as those in grades 4 and 5 who no longer believed in their ideas and genuinely didn’t know what steps to take in order to solve a problem “in the right way”. How did they get there? How do we get them back? I wonder if the following elements that exist in Kindergarten classrooms might be key in answering these questions.

Play

If I haven’t mentioned it before, I have the two most amazing nephews in the entire world! I genuinely love watching them play. Sometimes in role as others or even just as themselves, they interact and problem solve on the fly. Issues come up when the other character doesn’t quite respond in the way one expects and they have to come up with a solution so that the game or activity continues. There’s the freedom to play anything and to try anything. The idea that you have to be good at playing just doesn’t exist. They just do it at home and at school. I wonder if we adopted the same idea for older students as they entered the classroom, what might the learning be like? What if tools were given and they were asked to interact with them in a way similar to play? What if there was no association with being good at something but the idea of just jumping in and trying it was valued. Would students engage more and worry less about the outcome? Would they embrace failure and try again, ultimately learning as they try again? How would our classrooms be different if this concept or idea was valued well after kindergarten?

Design

Kindergarten students are forever designing something for someone or something. They build homes for their figurines with blocks and use craft materials to build homes for animals. They also draw pictures to bring a smile to a loved-one’s face and some use tech to create. How might we keep this going as they age? It’s no secret that I’m going to say…dig deep into Design Thinking! It’s a creative framework that can be used in any discipline to allow students to hone their creativity as they work towards creating unique and innovative solutions for real-world problems. Consider the learning goals that you are working towards, connect them to a real-world problem and let students engage in the process. The more that they see themselves as creators of meaningful change in the world, the greater their creative confidence will be!  

Interdisciplinary Learning

I can’t help but be inspired by the interdisciplinary learning that happens in kindergarten. This reminds me of the learning that happens as adults. I joke that I don’t just do Math between 10:30 and 11:30 and often wonder why this is the case for our students. What if we were able to integrate subjects? What if students saw connections between the work that they were doing in Language and in Math? Or Social Studies and Science? Would they learn more easily learn the transferability of skills? I know that it’s a challenge when we have a specific number of minutes or hours of a specific course that have to be completed and even more so in Secondary Schools where subjects are taught by specialists. In what ways might we make a shift so that learning isn’t so siloed? I don’t have an answer but I wonder if when students see the connections between subjects, if they might just become more excited about approaching something new because they realize that they have a tool-kit from a variety of subject areas that can be meshed together to them as they go.

I’m working on my own creative confidence by playing more, designing new things at Future Design School and thinking about how I might be able to help others with interdisciplinary planning and learning for students. I’ll keep you posted on how things go!

Both feet

https://pixabay.com/en/summer-swim-pond-landscape-austria-2209393/
https://pixabay.com/en/summer-swim-pond-landscape-austria-2209393/

Have you ever jumped into a body of water and been able to stop part way? If you have, can you show me how because to this point of my existence it has been impossible when I try? So far.

Defying all of the laws of Physics may not part of our human skillsets, yet. Perhaps with the aid of some bungee cords and a team of riggers, it is possible, but since most times when we take a leap(intellectual or otherwise), we do so without a team to save us.

Oddly enough, the leaps are often contrary to conventional wisdom and traditional thinking/practice. Society loves its non-conformists. As long as there are not non-comforming in their schools. Is it therefore heresy, innovation, boredom with the status quo, egotism, creativity in action, insight or indictment to break the status quo, take chances, or challenge authority/colleagues? Where does it fit in with your practice and pedagogy?

With or without a safety crew, I have always jumped into something with both feet. Knowing there is no way to stop once I’m in the air. Yes, I’ve climbed out and jumped somewhere else when the landing hurt. No, I did not land on anyone either.

Sometimes, I bounced out, unable to fit in with a particular ideology or methodology. What never changes as I try and stretch, and a leap and fall, and land/crash, is the need to keep looking for new places from which to jump with all the excitement and uncertainty that leaping, change and learning provide. A sort of educational thrill seeking if you will.

This is how I see my teaching style and I’m inviting other educators to step out onto the dock and take some leaps of their own. So often, the risk taker in all of us has been hushed by comfort, complacency, or fear. Trying new things is hard. What if no one likes it? What if I fail? How are your students supposed to take chances when you are clothed in bubble wrap yourself.

Our classrooms have to be shaped into an ultra-soft space for students to take their intellectual and emotional leaps with both feet without worrying about the landing or bouncing off the walls from time to time. It doesn’t mean they don’t feel a thud once in a while. It means that they will have a place to discover the limitless potential of their learning not the limit.

How do you see yours? When was the last time you felt free and safe enough to jump in with both feet not knowing how deep the waters?

How did  it feel?
Dangerous? Perhaps.
Exhillarating? Always.
Always successful? Not yet.
Staying put? Never!

We owe it to our students to show how much there is to gain from trying new things, taking leaps into new spaces, and from thinking about how, when, and where we are going to land.

Over the next month, I challenge you to try something new in your classroom and share it with us.
Tag me on Twitter @willgourley and try to encourage others to do the same. Thank you for reading and happy landings.

 Extra Reading for keeners

16 Reasons Why You Should get out of Your Comfort Zone

Why Taking Risks Pays off for Students and Teachers

Mindful Pause, with or without Technology?

Everywhere I turn I see the effects of our technologically advanced world. Gains have been made in medical research, communication abilities, and advancements toward an easier life?
Some of the effects on individuals are now coming to light. Many people are connected to the internet 24/7. This is causing sleep disturbances, eye issues, addiction behaviours, and other physical ailments.

As a previous mental health professional I look at my present vocation in Education with that type of lens. I have practiced and taught Mindful strategies for many years now. I see the benefits of technology in the curriculum. I also observe the negative effects. I have noticed some educators looking for a researched solution to help calm, focus and ground their students. Some are now turning to all the apps, and internet connections to provide a quick and easily guided mindful activity. I think this may be counter productive to being present and in the moment. We are seeing the effects of this new age world and the fast pace it is changing. As educators we are up to date with the many changes or apprised to avenues in which to guide our charges.

When I guide a group through a mindful experience I eliminate as much technology or other electrical sources as possible. I then guide students into focusing on being present in their own body and mind through the use of many verbal scripts vocalized in a relaxed, quiet voice. These moments of taking a pause are valuable. We live in a busy, stressful society where a pause can assist in a healthy balance to our daily lives.

Links-
https://www.psychguides.com/guides/computerinternet-addiction-symptoms-causes-and-effects/

https://www.psychologytoday.com/us/blog/virtual-addictions/201710/tips-mindful-technology-use

http://meditationscience.weebly.com/what-is-mindfulness-meditation.html

Mindfulness Meditation: Guided Practices

Education Acronyms

PLC, IEP, TPA,…. Just a few acronyms in the world of Ontario education. I managed to complete the expectations of those three letter words, this month.

WOW! Some may say, “What are you talking about?”, others may say,” HOW?!”

As a person who is a futuristic thinker, I am continuously planning, creating lists and maximizing my energy.  I plan each weekend to complete a portion of the upcoming expectations for the month. This past month, I spent time creating unit plans to ensure a smooth sail through the four Junior and intermediate Math classes I teach.  While knowing that IEP’s (Individual Education Plans), are due in early October and help me understand my students. I reviewed and updated these a few at a time.

Yes of course this is my TPA (Teacher Performance Appraisal) year. Things have changed since I graduated from Teachers College.  I was just as nervous as my first evaluation.  This one was much different because I have learned many new teaching strategies, and ways to interact with all the people we come in contact within our profession.  I look at each year with a lens of the time. October, pumpkins are in season.  Pumpkins are a great way to create a hands on unit in Math for all grades. If you are still learning about making the many connections to the Big Ideas, there are many units on the web.  This is a perfect topic to bring excitement into the class, being aware of all the variables from cleanliness, to the use of sharp objects, and social skill development for group work.  This TPA in my umpteenth year of teaching was successful. After I reviewed my assessment, I realized some things still need work.  I need to clearly connect to daily learning goals to guide the directions of my students and their exploration. I also want to find a way to create easily displayed information charts/word walls that can travel from class to class? Keeping abreast of recent research and data helps.  A specific focus is important  so ideas don’t become lost in the many theories of our closely connected world (www).

This year I’ve noticed my board is using Monthly meetings and PD (Professional Development) days to facilitate PLC’s (Professional Learning Communities).  To my advantage, our focus is on math.  The discussion and connections for all help create a purposeful direction in our teaching and learning.  The superintendents and lead teachers carefully create PD to learn from and directly effect board and school goals. As a team, we have each other to support our teaching and direction.  If communication is continuously supported in meetings, this assists in sharing and supporting each other and the growth of our students and programs. Some of my observations from these meetings are: Don’t get rid of the old…some strategies are still good. Things are changing quickly. It’s admirable to see colleagues rise to new and connected positions while keeping valuable connections.

At the beginning of the month, I was apprehensive about completing these monthly tasks.  Tah Dah…another successful month as an educator.

Links:

Learning for All: http://www.edu.gov.on.ca/eng/general/elemsec/speced/LearningforAll2013.pdf

Planning for Learning: 

http://www.etfo.ca/SupportingMembers/Resources/ForTeachersDocuments/Planning%20for%20Student%20Learning.pdf

TPA: http://www.edu.gov.on.ca/eng/teacher/pdfs/TPA_Manual_English_september2010l.pdffbclid=IwAR3rtRjDQ50iFr81Lb45e9SXuzhXJebIzEdjFhzqIFTNqtvnw_IMaGV-V3kspecific links

http://www.etfo.ca/SupportingMembers/Professionals/Pages/ALP.aspx

Pumpkin Unit Ideas:

Ultimate Collection of Pumpkin Math Ideas for K-12

Why Coding Is Important Part Two

In Part one of this blog post I talked about coding with relation to the deep learning competencies and learning skills.  However, there are greater implications of teaching kids to code.  I am a huge science fiction and dystopian fan.  I think I am attracted to the resourcefulness of the characters in the movies and books.  The characters that have hands-on life skills and leadership qualities are valued and survive.  Let me be clear, I do not view the classroom as a dystopian or science fiction society…well…unless we are suffering from a severe heat wave.  I think that understanding the way the technology on which we rely on a daily basis, is a skill worth exploring.  That understanding also builds an appreciation of the work of coders and others in the computer science industry.  After taking 20 minutes to code a square with a small spherical robot a student said to me, “Wow. Can you imagine how much time it took to code everything in FortNite? Every step my character takes, everything it wears or every background must be lines and lines of code.”  That was a pretty serious revelation for a 9 year old.

It isn’t science fiction that there is a huge demand for computer science programmers and developers.  According to Code.org, 71% of all new STEM (Science, Technology, Engineering, Math)  jobs are in computing, yet only 8% of STEM graduates are in Computer Science.  According to the employment website Indeed.com there are currently over 2500 full time job openings in the greater Toronto area in the field of Computer Science with annual salaries between $60,000 and $140,000.  Learning to code increases the odds of securing a lucrative STEM career, especially in a world where computing jobs are growing exponentially. Coding has quickly become a vital skill in the work world.  Elementary teachers can begin to open doors for students by exposing them to coding in a fun and interactive way.  It is safe to say that coding language will develop into something much different before our students get into the workforce.  It isn’t about the “content” or “language” of code.  It is about teaching them a new way of thinking that they could apply to any coding language or problem solving situation.  According to Code.org, many colleges and Universities are looking for experience with coding on entrance applications.  It is difficult to ignore the statistics.

With Alexa, Google, and Apple in homes, cars, pockets and on wrists we know that this our reliance on computers as a society isn’t going away soon. Exposing students to these new learning opportunities to develop their deep learning competencies is necessary for development as learners and in the end, may prove quite lucrative for their futures.

 

Why Coding is Important Part One

I consider myself a fairly techie teacher.  However, until recently I hadn’t really tried my hand at coding or robotics.  Well, I had, but I had lost interest as I quickly felt as though I was out of my depth.  So, I did what I always do when I really want to learn something about teaching, I go to a colleague that has the knowledge and I try it WITH the students.  Collaborative inquiry.

Until recently, I didn’t see what the big deal was or why it was important to teach coding to students.  Yeah, playing with robots is fun but what does that have to do with curriculum?  When I started working with and learning coding along side students I had a change in mindset.  There is a lot of math, strategic planning and visualization in coding. Coding may not always directly relate to curriculum content-that is true.  However, in terms of teaching students about the deep learning competencies, coding is key.  If you aren’t sure what I mean by the deep learning competencies; they are referred to as the 6 C’s.  Here is a link to the New Pedagogies for Deeper Learning paper but I have extracted a summary of the 6 C’s for a quick reference:

Character: Character refers to qualities of the individual essential for being personally effective in a complex world including: grit, tenacity, perseverance, resilience, reliability, and honesty.

Citizenship: Thinking like global citizens, considering global issues based on a deep understanding of diverse values with genuine interest in engaging with others to solve complex problems that impact human and environmental sustainability.

Collaboration: Collaboration refers to the capacity to work interdependently and synergistically in teams with strong interpersonal and team-related skills including effective management of team dynamics, making substantive decision together, and learning from and contributing to the learning of others.

Communication: Communication entails mastery of three fluencies:digital, writing and speaking tailored for a range of audiences.

Creativity: Having an ‘entrepreneurial eye’ for economic and social opportunities, asking the right questions to generate novel ideas, and demonstrating leadership to pursue those ideas into practice.

Critical Thinking: Critically evaluating information and arguments, seeing patterns and connections, constructing meaningful knowledge and applying it in the real world.

I reflected on these 6 C’s as I wrote the learning skills for my grade 4/5 students this year.  I spend the most time on my reports creating the Learning Skills for each student.  They are personal and they reflect each individual student.  As a parent, it is what I am most interested in reading about my own child.  The 6 C’s are competencies not only for school, but for life.  While students were exploring coding I had them working in pairs or small groups to give them the opportunity to communicate, collaborate and show leadership.  When the code didn’t work, they were able to go back and find the error and correct it and try it again with results right away. Sometimes they found it painstaking and I had to let them work through that and they were glad in the end when I didn’t give them the easy way out and they solved things on their own.  When they learned something in coding, they quickly wanted to share their learning with other students.  I gave basic instruction about the program to start using a youtube tutorial and then let the students go.  Students who often don’t do well in groups with “typical” academic tasks often excelled as leaders in coding because it is a divergent way of thinking and they had a self-check strategy built into the task.  It was incredible to witness the amount of learning that was taking place.

You don’t have to have robots to code.  There are online coding websites that teach kids to code such as code.org and Scratch.  The students even as young as grade 3 are easily able to use these sites to code.  Scratch Jr. is available for younger students.  The sites have great tutorial videos and somehow the students seem to just start discovering and creating things intuitively.  They begin helping each other when they see that someone has created something cool and ask the creator to show them how to do it too.

I am proud to say that I can now code a square, star and a small obstacle course using blocks and a Sphero robot.  My students discover new things every day and share them with me.  It is definitely a new age in teaching.