I’m a firm believer that integrating technology into teaching brings a whole new dimension to learning. It’s not just about gadgets—it’s about helping students create their own games, design 3D models, and even turn everyday objects into piano keys! These tools make learning hands-on, fun, and more relatable. Let me share some of my favourite ways to bring tech into the classroom, why it’s worth it, and how you can get started.
When I first introduced tech into my classroom, I wasn’t sure what to expect. But seeing students light up while working on projects like coding micro:bits to create wearable gadgets or designing custom toys with Tinkercad was incredible. These tools go beyond just fun; they build collaboration, critical thinking, and digital skills students will carry with them forever.
Take micro:bits, for example. These pocket-sized computers let students program light shows, step counters, and even digital dice. They’re also perfect for sustainability projects. Students can program a micro:bit to monitor temperature or track energy usage at home, connecting tech to real-world environmental solutions.
Then there’s Tinkercad, a 3D design tool that sparks creativity, whether it’s building geometric shapes in math class or designing prototypes for STEM challenges. A few years ago, one of my students designed a toy prototype for his media lesson, which we then brought to life using our school’s 3D printer. Even today, he still recalls that experience, showing how hands-on tech can ignite creativity and make learning memorable.
Makey-Makey is always a hit—it turns everyday objects into touchpads. Once, my students used it to create an interactive timeline of ancient civilizations, where each button on the board played a short clip or fact about a specific civilization, such as the Inca Empire, the Six Nations, or Indus Valley. Students were having fun while learning—it doesn’t get better than that.
Over the past few years, I’ve been exploring a dynamic platform called Lumio, and it’s been a game changer for my lessons. This tool turns traditional teaching into interactive lessons and collaborative activities. I’ve seen the benefits of using Lumio in both congregated and mainstream classrooms. It supports differentiated learning, allowing me to adapt content for various skill levels, so every student can participate and learn at their own pace.
Starting with technology can feel overwhelming, but it doesn’t have to be. Pick one tool, introduce it during a lesson, and let students explore, you can even explore it with them. Tie activities into what you’re already teaching and the curriculum. For example, use Tinkercad during a geometry unit or let students code micro:bits to track steps in a health project. The best part? You don’t need to be an expert. Many school boards have educational technology resource teachers, teacher-librarians, or other knowledgeable individuals who can provide guidance and support.
Check with your school board to see if they already have a license or offer a technology lending library. These libraries provide access to tools such as robotics kits, virtual reality headsets, and other resources, without needing to purchase them outright. These lending libraries allow you to experiment with technology while providing students with hands-on learning opportunities.
The learning journey is part of the fun—for you and your students. So grab a micro:bit, a Makey-Makey, or Lumio, and watch your students transform into creators and innovators. Trust me, they’ll love it—and so will you!
Explore these links to learn more:
https://www.smarttech.com/lumio