Pixel Art

As the final days of school wound down, junior students learned about pixels – minute areas of illumination on a display screen, together composing an image. Using a template, they created their own designs and also tried to create designs of popular images of characters and other imagery from video games they played. 

How It Works

The template is a Google Sheet that uses conditional formatting and has re-sized cells that appear as squares. Due to the conditional formatting, users can type a specific number into any of the square-shaped cells and depending on the value, the cell will change colour: 0 = gray; 1 = red; 2 = orange; 3 = yellow; 4 = green; 5 = blue; 6 = purple; 7 = pink; 8 = brown; and 9 = black. Alternatively, students can use the fill colour feature that allows them to pick the colour they would like for each cell. 

Taking Time & Planning

While the task seemed simple enough, it was interesting to see how many students had to reset or restart their designs because they failed to plan and jumped right in, quickly changing the colour of their “pixels” without truly mapping out how their image would unfold. Many said the task was so easy and yet when it came down to actually creating their design, they realized that some planning would be needed. Those who were most successful took time to plan their canvas considering the number of squares that they would need. Some students also quickly learned that they could also add columns and rows in order to fix sizing issues along the way.

Images as a Guide

A few students started looking up images created using pixel art to get ideas of what to make and decided to copy and paste them into their Google Sheet for reference as they began.  This caused quite the controversy as some students thought that others were cheating. We then had conversations about how we use information in the classroom to help in our learning and that using an image as a guide might be similar for many. We also had conversations around copywritten images and citing the sources of works of art, encouraging students to create their own works.

Proud to Showcase Our Work

The concentration and effort that went into creating designs were wonderful to watch. As students got down to work, there were moments when you could hear a pin drop in the room. They were focused. When it came time to share their work with others, it was incredible to see how proud students were to share what they had created. Some students were teaching others to create designs like theirs and walked them through the process. 

All-in-all pixel art was a great activity that got the creative juices flowing as we wound down the year.

ETFO’s Summer Academy Is Coming Soon!

Summer is almost here! Well… we still have a month to go and yet, I’m hard at work thinking about my summer learning. Did you know that ETFO’s Summer Academy is happening once again this year? With over 30 in-person and virtual courses being offered this summer, there’s bound to be something that will pique your interest and might serve as an opportunity for some great professional learning. In the past, I’ve had the privilege of facilitating as well as supporting presenters as a Technology Moderator and this year is no different. 

In this post, I’m sharing a bit about what I have planned for participants in our 3-day course entitled: From Consumption to Creation: Tech Tools in the Classroom. From watching videos on Youtube to reading e-books online, technology is a major part of the lives of many students. And they love it! Why not provide students with the tools to move from being content consumers to content creators? Your students are ready and eager to create. From short films and infographics to portfolios and slide presentations, the possibilities are endless for real-world uses of technology within the classroom. In this session, participants will learn some of the tools that will inspire students to get creative. We will explore Adobe Spark, Scratch and Google Suite for Education Tools.

Day 1

We’re jumping into G-Suite Tools and thinking of fun ways to use the tools to create and collaborate. From Math Talks to choose your own adventure stories, participants will explore how they might support students in sharing their own thoughts and ideas in creative ways. 

Day 2

There’s so much that you can create using  Google Sites and Drawings. Day 2 is all about playing around and creating something new that can use used on the first day of school in September. While we might not be thinking that far ahead yet, participants will have the time to prepare and share ideas so that they can hit the ground running come September. 

Day 3

It’s all about coding in Scratch and creating short videos in Adobe Express. Participants will explore how to use these tools to help support students in coding and using their voices for change. 

Registration is opening soon and you don’t want to miss out on some exciting courses that will not only serve as great learning but can also serve as an opportunity to meet great educators – with similar interests – from across the province. I hope that you will be able to join this year’s Summer Academy! Wishing you all the best as you gear up for the last month of the school year.

Incorporating Tech in FSL Presentations

Presentations are always challenging, even for the best presenters. While we might feel as though we’re ready to go, sometimes in the minutes right before we are set to “take the stage”,  our nerves get the best of us and in those moments, it’s difficult for us to do as well as we would like.  If this is how we might feel as adults, I wonder how much more this might impact our students. In particular, I’m thinking of my French as a Second Language students and how we might use technology to support student presentations. 

This year, I am teaching French as a Second Language (FSL) to grade 4 students.  The class is a grade 3/4 split, so we have a small group of 9 students, many of whom are eager to learn and are growing in their confidence in speaking the language with each other. As we continue to work on pronunciation and speaking, students perform short presentations as a part of the culminating activity for our units. 

This past week, we finished our unit on clothing and students were tasked with creating a fashion show. As part of their fashion show, they were asked to make sure that they described at least 3 outfits, including the colour of each item within the outfit. Some students worked to create fashion shows in Scratch while others used Google Slides. In both instances, many students took the time to practice and record themselves so that they could just press play when it came time to present. More and more, I’m realizing the importance of giving students options when it comes to presenting so that they are able to show what they are capable of producing without the added stress of having to “present” in front of their peers and the teacher.  Because students were able to record their presentations ahead of time, some of the more reluctant students were eager to be first in presenting. 

As I continue to work with students, I’m eager to uncover additional ways in which to remove barriers to them showing what they know and are learning. By simply incorporating the option to record ahead of time, students had the time to practice and when confident, finalize their recordings and insert them in their projects. I’m eager to discover more ways in supporting students in sharing their learning and perhaps reframing what it means to present. 

Scratching the Pollution in Our Oceans

Last year I blogged about a new book – The Global Ocean. This past month we were lucky to have a virtual visit with the author, Rochelle Strauss. Rochelle gave students context on the importance of her book and read passages in order to support students in understanding the need for immediate actions for change. Students had the opportunity to ask questions and learn more about how the actions of each of us can have a significant impact on the environment, and ultimately our world.  There we a number of students who had questions and based on our visit, one student said that he was inspired to think about his passions and how he might use writing to share that with the world. It was a great visit and our learning didn’t stop there.

During our visit, students learned more about the Great Pacific Garbage Patch and were eager to find out how that much garbage got into the oceans in the first place. Students researched about causes and also learned about the work being done to clean up the oceans. During our visit, we learned about the Turtle Extruder and one student was particularly interested in how people who fish might use different kinds of nets so as to be more responsible when fishing. 

This term, students are furthering their knowledge of coding and are specifically learning to use Scratch. As part of our action to raise greater awareness, students were tasked with creating a story, PSA, or game in Scratch that they could share with others about what they learned. Some students were excited to remix an existing catch game, changing the sprites and adding additional text to share their learning. Other students were excited to use the program to create stories to inspire others to learn in an interactive way.  Projects were due last week and yet there are still some students who are eagerly wanting to add more information to their projects, so their work is ongoing. 

This entire experience reminded me of the importance of purposeful uses of technology. While we could have spent time learning about the different blocks in Scratch, I think this activity allowed students to learn how to use blocks in an authentic way. If they wanted their sprite to do something specifically, they learned about how they might use specific blocks to achieve the task.  Students learned how to effectively use the blocks in their code because they had a purpose for learning how to use them. They were also able to share how they used the code to perform different tasks with others, allowing them to be “the experts” in the room. 

Last year I found a great picture book that spoke to the urgency of protecting our oceans. Little did I know that a year later, students would have the opportunity to hear from the author, get inspired, and then share their learning with others in a creative way. What a great journey!

From Consumption to Creation – Media Literacy

Over the while, I’ve noticed that content creators are getting younger and younger. While many of our students are consuming media, many are also creating on a variety of platforms, often in their spare time. Keeping this in mind, I’m realizing more and more that my media lessons of creating a poster or a cereal box also need to evolve. While there is still value in these lessons, this year, I’ve been trying to see how I can support students in using technology tools that are board approved to extend these lessons. One tool that I have found great success in using this year is Adobe Express. In this post, I’m sharing what we’ve been working on and how I’m hoping to support students in creating media connected to curricular areas.

Media is all around us. Simply put, media can be described as words, images, graphics and/or sounds working together to convey a message to the reader. When teaching Media Literacy, I often start off by having students identify the purpose, meaning and audience for a text. Almost every time, I start off with print media which is probably something that I could expand on since there are so many different forms of media. We often do move into commercials. From there, we often create a list of conventions and techniques associated with media and how they are used to create meaning. Finally, students often are asked to demonstrate their learning by creating their own media work; speaking to the specific conventions and techniques they have used. 

This year, I had students design a new menu item for a fast-food restaurant. The item had to be something that would be appealing to a specific audience and would have to be in line with the identity of that specific restaurant, but elevating its existing offerings. Some students picked well-known fast food places in our school community, while others chose local less-known places where they enjoyed meals with their families. They designed their menu items and then we jumped into Adobe Express to learn about how they could create a short commercial, pitching their item. The idea of being able to create their own short commercial took the activity to a whole new level of excitement. Once I helped students to log in and showed them a couple of features, they were off to the races. With limited tech, we’re taking turns and have used it as an opportunity to get feedback from peers.

The results so far have been incredible. Students have added sound effects and some tried to create their own music to add to their commercials. All of the images they have used have been their own creations and some have even worked on creating clay images to represent their food. Many of their commercials have far exceeded my expectations and it’s been a pleasant surprise. While there has been great value in my lessons of the past with posters and cereal boxes, this has been a reminder of how extending this work and using tech can really spark some great ideas that far exceed my expectations. While students enjoy consuming media, they’re really excited to create and share with others.

Computer Science Education Week

The beginning of December marked Computer Science Education Week. It was our chance to continue deepening our Computational Thinking skills with unplugged and online activities. The kindergarten students were learning to communicate an understanding of basic spatial relationships while students in grades 1 to 5 were learning to solve problems and create computational representations of mathematical situations using coding concepts and skills. 

Throughout the year, kindergarten students have been learning to communicate basic spatial relationships – on top, beside, to the left of, to the right of, ahead, etc.  They’re picking it up quickly and that helped us when we started working on our Lego Mazes. Students started by building their mazes on Lego Baseplates and then used the arrows to help move their minifigures from the start to the end of the maze. Some groups realized that there were different ways to make their way through. Having this practice proved helpful when they had the opportunity to try a couple of online activities – Code Monkey Junior and Beaver Achiever

The grade 1s and 2s were pretty curious about the Lego Mazes and tried their hand at using the arrows to move their way through the mazes that the kindergarten students created. It took some practice but in groups, they were able to get the job done. Next, using images on a grid, students were tasked with coding a peanut butter and jelly sandwich. They had to consider the steps that are involved in creating the sandwich and then determine the sequence of events as they moved from one place to the next, gathering the materials and making their sandwich. This practice was also helpful for them for their online activities – Code Monkey Junior and Beaver Achiever

The grades 3, 4, and 5 students were all about solving problems in Minecraft using code.org and Minecraft for Education. Starting out in code.org gave students the opportunity to have some guided practice and when it came time to work in the Minecraft for Education space, those skills came in handy as students coded their way to escape the mysterious mansion. It was great to see students collaborating with each other and finding different ways of coding their way out of challenges. I found it particularly interesting that there were some students that were able to catch mistakes in the code of their peers even before running it. The opportunity to debug the code in Minecraft for Education was really great for some to see how changing small things could result in big changes overall. 

I’m still working on ways of helping students to explicitly understand computational skills – algorithmic thinking, abstraction, decomposition, generalizing and patterns, evaluation, and logic. While Computer Science Education Week only lasts one week in the year, we’re excited that the learning is ongoing and that the skills we are learning are transferable to other subject areas as we consider ways of solving problems.

Pausing and Teaching for Deeper Learning

Have you ever created an assignment or activity only to realize that you need to take a few steps back to do a bit more teaching? This month I found myself once again in this position. I love it because just as we ask our students to be reflective, we as teachers have the chance to do the same. It’s in these moments of reflection that I find better ways of teaching something or supporting students in deeper learning. 

For the last few months, I’ve been working on a design project with students. We started by working on identifying problems; picking one and telling the story of our problem by answering the 5Ws and how. From there, students had the opportunity to focus on a specific user so that they could create a new and innovative solution for that type of person. After coming up with great ideas, students determined the solution that they wanted to work on, storyboarded their solutions and got feedback from peers. As a part of our work, I always believe in the importance of having students share their ideas with authentic audiences and they do this through pitches. Throughout the process, there has been lots of learning and this point was no different. To do our pitches, we are using Google Slides. I realized that as much online learning as we have done over the years, students needed some teaching on how to insert pictures and how to change the font size. When the questions started coming in, I quickly realized that we were a little in over our heads. I wasn’t expecting this. 

We’ve taken a pause and have been working through a Google Slides Scavenger Hunt that was adapted from one created by Caitlin Tucker a few years ago. 

As we’re going through, students are working in partners trying to solve each challenge and are learning some of the basics of Google Slides. We’re taking our time, making sure that we understand how to do each of the tasks so that when it comes time to go back to our pitches, we can easily add pictures and text that will appeal to our audience.

With everything that we feel we have to “get through”, this has been a great reminder of taking the time to pause and explicitly teach so that students can successfully complete a task. I’m certain that after the scavenger hunt there will be things that we might forget about using Google Slides but I do know that with a few simple reminders, students will feel more successful in using the tool to share their innovative solutions with the world. More often than not, our pauses lead to deeper learning.

Reflecting on Identity Boxes

In my schedule this year, I had a number of periods where I was able to partner with teachers around the meaningful use of technology. During one of these Assistive Technology periods, one teacher brought up the idea of supporting students on creating Identity Boxes, loosely based on the idea of Joseph Cornell’s Box. The idea was to work with students intentionally on understanding the many facets of our identities and how they intersect, and from there, to create a digital version – similar to James Cornell’s – where students could share their learning about themselves, with one another and their families. 

This past month, I had the opportunity to work with students to start the process of bringing their boxes to life and it’s been a great experience to work with them on using technology as a form of communication. From learning to link Slides and the meaning of symbolism to inserting images and formatting text, it’s been an interesting journey with students as they take their content and try to make it visually appealing for their audience. For me, this experience has reinforced three things: understanding identity is important; use of tech should be taught; and children love sharing about who they are when they know you will listen. In this post, I share about these three things.

Understanding Identity Is Important

Everyone is navigating and figuring out who they are in an ever changing world. Children are no different. At a very young age, they are identifying and learning about the different “parts” that make up who they are. While some are obvious, there are also parts that may be hidden or are yet to be uncovered. I think it’s important to discuss aspects of identity with children from an early age. Through open conversations, experiencing supportive relationships and seeing other people with similar identities being valued, children are able to develop a positive sense of self. 

In years past, I’ve worked on different activities to help students understand the various facets to identity. Depending on the age and the group of students, this work can look very different. The way we might discuss identity with a kindergarten student would differ greatly from a grade 7 or 8 student. Not only that, it would also depend on the work that has been previously done within the classroom to build a community where these important conversations can be had, without causing further harm, particularly to students who are already marginalized.

It’s important for teachers themselves to understand identity and how their own identities impact the way in which they teach and interact with students. As such, I always suggest that teachers take the time to do some of their own learning first. judy mckeown has provided teachers with an excellent resource – Pause and Ponder Social Identity Self-Assessment – that teachers may wish to use for themselves. The questions are rich and call for much reflection on how we navigate the world inside and out of our profession. I don’t think that there is one specific way to teach or do identity work with children – there are a variety of approaches that could be effective – but at minimum, I think it’s important for us to start by understanding what it is and how it influences how we navigate the world. 

Use of Tech Should Be Taught

Children are incredible with tech! I remember when my nephew was 2 and the joy he had on his face when he was able to use his iPad to pull up “Baby Shark” on YouTube. I didn’t think it could happen with him not being able to spell the words baby and shark as of yet, but if you can sing or say, “Baby Shark”, an iPad can find it with ease. 

Armed with this knowledge, I think that many believe that if we just give children a device, they’ll figure it out. Most times they do, but I’ve noticed that in order for tech to be used meaningfully, there needs to be some support with the learning. I mentioned in a previous post that I had the opportunity to partner with another teacher this year around supporting students in developing their proficiency with Google Slides. It was a really great experience because students were able to learn some of the basics that supported their use of tech and allowed them to communicate more effectively. These are skills that not only help for a particular assignment but that can be transferred across multiple subject areas and are skills that can be used beyond the classroom. 

Over the years, I’ve seen many strange and interesting things. Centering a title or the line spaces on text are important skills that students need to be able to understand how to do easily.  I’ve seen some who are excited to hit the space bar until the cursor lands somewhere in the middle of the screen. I’ve also seen students hitting the enter button to be able to double space their text, only to realize that if they change the font, the spacing is all off. These might seem like little things, but they’re also easy to teach kids in mini lessons. 

For the project on Identity Boxes, I helped students: link slides; share their slides in preview mode; and in the creation of collages of their images. Simple things that I don’t think we should take for granted that students will somehow be able to know how to do. Going forward, I really want to be intentional about creating mini lessons for students that support them in being more proficient in effectively using the G Suite for Education Tools. 

Children Love Sharing About Who They Are When They Know You Will Listen

Sitting with some of these students, it was apparent that they were eager to share parts of themselves with me. As I sat, I heard stories of their countries of origin – what they missed and what they brought with them – and also heard students share about the languages they speak and love. Although these are students that I also teach French for one period a day, having them share their Identity Boxes was almost like getting to know them on an even deeper level and it was an opportunity to see them in a different light. I felt honoured that they would share parts of themselves with me, so freely and with such joy. This experience has me thinking about the need to further offer students the opportunity to bring their whole selves to school every day and not just on days where they present parts of who they are. 

Reflection has been an important part of my growth over the years. This post allowed me the opportunity to reflect on one assignment, however, I will be taking more time for reflection and really thinking about what I will carry into next year and what I might just leave behind.

Virtual Museum – Visit and Reflection

Over the course of the pandemic, the importance of virtual options for greater accessibility has become more and more apparent. From meetings to field trips, the way in which we accessed the world changed for a while and I hope that as we look to the future, some of these changes become permanent options as they support a greater ability for more to participate. Although many are excited to be back to in-person field trips, many organizations are still offering virtual field trips. In this post, I’m sharing a resource that I created for students last year that you might find useful to use with students, where appropriate. 

The Why?

I love art. It’s no secret to any of the people who know me well. It’s taken me a long time to feel confident in creating and not equating how good I am – or perhaps not- at art with creativity. I think it’s the same for kids. Those who like art, often feel as though they are good at it and those who don’t like it, often feel as though they aren’t. We all have the potential to be creative and sometimes having the ability to explore different art forms, gives us the inspiration to do just that. 

Last year, I taught Art and I wanted students to have the opportunity to visit different galleries. Many were offering virtual tours of some of their exhibits which is great because it gave greater access to museums throughout the world. I tried to find different galleries that might have artifacts that may be of interest to my students and created this resource for them to have an opportunity to explore. Not only did I want them to explore, but I’m always interested in what catches their attention or pieces that they like so I thought it would be great for them to have the opportunity to reflect on their experience, an artifact, and/or museum. I also think that it’s important for them to notice and be able to communicate their thoughts or feelings about different forms of art. Hands down, many enjoyed the MET for kids because of the way in which it was presented – as a cartoon map – but there were also students who were interested in looking at sculptures. 

After hearing some of their feedback, I changed some of the reflection questions, added a few more places they could visit and also gave them a bit more room to write. I’m always grateful for students sharing their feedback with me as it helps me to be a better teacher. 

Considerations

As with all resources, please take time to review the slides and links prior to sharing this resource with students. I used this with my Grade 4/5 class and we had already built a strong classroom community where we could have conversations about the different types of art that were seen and discuss some of their cultural significance. We also had conversations prior about museums and how they “received” their collections and some of the difficulty in finding museums with online collections that weren’t sharing art that is solely eurocentric. 

Get Exploring!

Here’s the link to your own copy of the resource. Change it up. Make edits that might be better suited to the needs of your students. Google also has a wide variety of online collections from museums that you can use.  Just have fun exploring on your own or with students. Either way, I hope that you find something new that tickles your fancy. 

During the pandemic, I have fallen more and more in love with art. Consuming art. Creating art. Sharing art. I hope that as you and potentially your students explore art, you’ll have the opportunity to get creative and share what inspires you all. The last month of school is fast approaching. I do hope that you find this resource helpful and are able to use it.

Climate Change

Climate change is real and our students know it. In a very real way, they are seeing the impacts. Conversations are taking place in classrooms around the impact of our actions on the environment and students are stepping up, trying to effect change. This past weekend was Earth Hour and there were so many posts online of different commitments people were taking in hopes of tackling this very real problem. While there is no simple one act that we can take, if we all do something, we can hopefully slow its progression.

ETFO’s Climate Change Primer defines climate change as, “Extreme changes in weather patterns that are brought on by human activities such as the emission of greenhouse gases (carbon dioxide, methane) and land usage in the form of industrial agriculture”. The 2020 resource was developed to help members learn and consider how themes such as environmental racism, colonization and migration intersect with climate change. It’s a great resource for educators to learn and consider diverse perspectives, prior to engaging in conversations around climate change in the classroom. 

One theme from the Climate Change Primer was access to water, which got me thinking about the use of water in agriculture. In the past, I’ve shared infographics like this one on how much water it takes to produce different items. Students are always stunned when they realize just how much water it takes to make some of the everyday items we consume and/or use. Visuals are powerful tools to spark conversations and allow us and students to be better informed. With information, this helps us gain a deeper understanding that the items we have at our disposal, often come with a high cost to the environment. 

Excitingly, this year’s Minecraft Education Edition’s new challenge – Climate Futures: The Farm – allows students to explore the impact of agriculture on climate change. With a Teacher Guide and Powerpoint presentation, students can walk away from the experience having had discussions around the following key questions:

  1. Why is food production important to humanity?
  2. With a growing population in the world, how might agricultural practices impact the climate?
  3. What alternative ways are there to increase food production without further damage to the environment?
  4. Is there a link between deforestation, transport and agriculture? 
  5. What can we do individually, locally, nationally and globally to address the problem of mass farming and food production and its impact on the climate?

While I haven’t tried this activity with students yet this year, I know that last year’s Minecraft challenge around social justice sparked many meaningful conversations within the classroom and saw students making some commitments to action. If you give this year’s challenge a try, please let me know how it goes!

As I have stated before, climate change is real. In what ways might we inspire our students to learn and gain a deeper understanding of the actions they can take to bring about change?