Being Open to Teaching New Subjects

As we know well, elementary teachers can be called upon to teach most subjects or grades at any point in our careers.  In my 18 years teaching, I have amassed a mental list of what I like and “would prefer to avoid as it isn’t my strength” and if you’re lucky, enough of your colleagues have varied choices so ideally everyone isn’t fighting over the same options when it comes to covering planning time, etc.  No-where and at no time has this been more tested in the past 18 months with teachers accustomed to paper and pencil most of their careers navigating virtual classrooms and teachers online covering subjects like Phys. Ed and Music that have traditionally been taught by rotary educators.  So what does one do, when like myself the previous year, you are called into the admin office at re-organization time and told “sooooooo due to the decrease in person class enrollment I am needing you to teach a few Maker classes a.k.a. Coding” and laughing hysterically would be considered unprofessional to a new principal?

  1.  Do not panic. Most admin should know the strengths and favourites of their teachers and while this is sometimes unavoidable, addressing possible alternatives may be an option.  Failing that, facing the music (by sometimes literally facing teaching music) and doing a year of something that isn’t your cup of tea may be an opportunity to show that you were willing, but it didn’t work out.  I myself am glad one of my teachers’ college placements was in kindergarten to know that it definitely was a place where I wouldn’t do well full time and as such, have never requested it.
  2. Continue not panicking.  Any subject you teach at the kindergarten to grade 8 level will not be in enough advanced detail that a student will be discouraged that the teacher they have one year may not be teaching their ideal subject.  In my case, I was able to look over some very ‘user friendly’ resources to have the students complete some simple programming projects.
  3. Try to keep a positive attitude.  Even though I struggle with integrating a lot of technology, I went into my planning with an excited albeit nervous attitude and by the end of the year, learned a lot of powerful modern learning skills that I integrated into my French and Music lessons.  I even felt confident enough to do Coding as one of my subjects in the summer for an educational camp that I pitched and thankfully, got some assistance from students in teaching new techniques.
  4. Put your own spin of things.  A lot of my lessons used the history of computers with non-traditional role models (who knew female Ada Lovelace was considered the first ‘coder’?) as well as integrating comic strips about digital safety featuring a certain orange lasagna-loving feline?  We all may sometimes ‘hate Mondays’, but demonstrating that as an adult you are willing to take risks and go outside of your comfort zone can be a powerful messages for young scholars.
Decorative: Minecraft scene

A Reflection on a Year of Minecraft: Education Edition

It’s June tomorrow! How is it already June? This year has somehow been both the longest and the shortest year of my teaching career. It’s been a bit of a slog in many ways, so I’ve been thankful for little moments of joy that I have shared with the students in my class over the year.

One of our great joys this year has been Minecraft. I’ve talked about it before, but I wanted to give a little update on our village and the overall pros and cons of using Minecraft in the classroom.

 

A Village Update

We have been working on the village off and on, primarily as a “when you’ve finished your work, you can do this if you want” option, for most of the year. If you’re not familiar with the village, we used a “Starter Town” template from the Minecraft library. It has the infrastructure already set up and you populate it with buildings. We started with students creating their own houses in numbered spaces set aside for this purpose. As you can see, we had a wide variety of styles and building heights.

Many houses have rooftop hot tubs. They are obsessed with the idea of hot tubs.

I will say that in hindsight, this template doesn’t really allow for much sidewalk space between buildings. I appreciated the smaller spaces (the building area is about 10×10) because it forced students to confront design challenges and adapt their plans, but the sidewalks themselves made it feel oppressive and crowded to walk at ground level. I think it would’ve been better to use wider sidewalks.

From there, students started adding all kinds of buildings – a hotel, a pet store, the Merry Dairy (a great ice cream shop in Ottawa), a leaf daycare (it’s a long story, don’t ask)…

There didn’t seem to be an end to their creativity. Some students created a zoo.

Others created an elaborate underground network of tunnels that would lead between buildings. Then, different houses started to appear – rogue houses! Without building permits! 

The builds got even more egregiously out of line with our Super Strict Community Planning: an entire village appeared just outside of the town, complete with blacksmith.

It was really cool to watch them create new things in the world and think outside the box.

 

Reflection on a Year of Minecraft

So… after a year of using this game in class, what do I think? Overall, I’ve been happy with what students have been able to do in the game. They’ve come up with some really cool ways to demonstrate their learning. They show far more perseverance when working through problems in Minecraft than they do at any other time. It’s also been great for collaboration in a year when opportunities to work with other students have been pretty minimal.

This isn’t to say there have been NO issues. We’ve definitely encountered some problems with outdated tech in schools where certain devices can’t be used for the game. During online learning, it’s been really difficult to troubleshoot problems with students. Some students don’t have compatible devices at home, either. 

Then there’s the in-game problems we’ve had, of which I’ll name a few here:

  • Spawning hundreds of animals in town.
  • Using commands incorrectly.
  • Harassing other students with commands.
  • Flooding the town.
  • Burning things down with lava.

I mean, most of those can be solved by students becoming more familiar with Minecraft, but it’s been an adventure.

 

Pros

  • Develops students’ critical and creative thinking skills.
  • Strong cross-curricular opportunities.
  • Can be used for short-term or long-term projects.
  • Tons of premade worlds, lesson plans, and activities in the library.
  • Strong buy-in from students.
  • Can be used in multiple languages.
  • Fosters perseverance.
  • Allows students to take on leadership roles by sharing their knowledge with peers.
  • Collaboration between classes!
  • In-game tutorials for students who are new to Minecraft.

 

Cons

  • Have to have the right devices to make it work.
  • If doing a whole-class collaborative project, one device has to host the world for everyone (and should be reasonably powerful – even my gaming PC crashes when I have 15+ students in our very large village world).
  • Some students are easily distracted by the game itself and don’t always complete objectives.
  • Updates to the game can lead to network issues at school.
  • Students accidentally break other students’ work, especially when first learning.
  • Very rarely, gamebreaking bugs happen that mean a student may have to restart their work or can no longer access a shared world.

 

Advice for Starting Minecraft in the Classroom

  • Give students time to play. They will 100% be distracted and unfocused the first few times you use it and will not get much accomplished.
  • Use the in-game tutorials to show students how to interact and play in the world.
  • Be very clear about your objectives and goals.
  • Give students the opportunity to share what they’ve made with their peers.
  • Be patient. Everything in Minecraft takes longer. Help your students plan their projects so that they don’t become overwhelmed by the scale of what they want to do.
  • A little goes a long way. Take breaks from Minecraft, too, so that students don’t get burned out on it.
  • Allocate time for potential issues. Become familiar with the game yourself so that you can help with common problems. You don’t have to be an expert, but you should know some basic commands (how to teleport, for example).

 

I’m really pleased that my board will be continuing with Minecraft: Education Edition next year. I’m looking forward to working on some new plans for next year over the summer. If you try it out, I’d love to see what you do with it!

Grade 4/5 Science in Minecraft: Education Edition

My students and I have really been enjoying exploring how we can use Minecraft: Education Edition to extend our learning. Last month, before we got sent back to the world of online learning, we spent some time diving into a Science task in class.

The basic premise of the task was similar between the two grades: research a topic and build a model of it within Minecraft. Grade 4 students would be choosing one of the animals from Minecraft and creating a viable habitat for that animal in the game, while Grade 5 students would be choosing a human organ system and creating a pathway that would bring visitors through the functions of that organ system. After building their model, they then presented their worlds to the class and talked about the different elements they included.

For Grade 4, they had to consider food chains, predators and prey, appropriate shelter, biomes.

For Grade 5, they had to consider which organs were part of the system, how they’d create them in the game, what their function is and how to show that with a path or railway.

I’ll admit that I wasn’t sure how it would go when we started down this road. I considered that it might be a bit to out there as far as projects go. I should know better by now than to question these kids, though – they dove into this project with excitement and went well beyond my expectations. They enjoyed them so much that today they asked me if they could do another project like this. I’ve never had French Immersion students so willing to do an oral presentation!

Here are a few of their projects that I’d like to share.

Grade 4 Habitats

 

A farm habitat. The students who made this farm talked about the influence of human activity on the animals who live on the farm. There was a food chain demonstration around the side of the barn, with little pens containing different living things set up to walk visitors through the food chain.

 

This project was on bees. The students created a park with several wildflower gardens. When you look at the level of French on these signs, consider that I teach middle immersion, meaning this is their first year in French Immersion – and for the student who did this project, it was their first year learning French at all!

I loved how creative they got with showing what the animals eat. In this project, which was set up to resemble an artificial arctic fox habitat in a zoo, a student put an item frame on the ground and put raw chicken into the frame, making it look as though this arctic fox had been fed by caretakers.

This project was extremely cool. The students wanted to show that a polar bear’s habitat includes both land and ocean. They created a glass tunnel that you could walk through, seeing into an ocean full of fish. In the tunnel, there was a point where you could drop into the water and swim out into the ocean, eventually surfacing in a polar biome where you could see polar bears on land.

 

Grade 5 Human Organ Systems

Sadly, I don’t have many images of the grade five projects, in part because some of them took a long time to complete and we didn’t have a chance to grab screenshots before we all wound up in online learning! I do have this one really great project, though:

The Digestive System! For this project, you would start in front of a command block that was set to teleport you inside of a mouth full of teeth. Signs on the walls would explain where you were and what part of digestion happens in that area. Then, you’d follow the path down through the esophagus…

If you looked down through the esophagus, you could see liquid below – the stomach! You could then travel from the stomach through the digestive system until, eventually, you would drop out of the human body and into a (fake) toilet.

Another project took us through the nervous system. You started your journey in a minecart at the nose, where you would pick up a piece of paper meant to be a ‘message’ for the brain to tell it that the model’s nose was itchy. You’d hop in a minecart and travel to the brain, which would exchange your sheet of paper for a new message – instructions for the hand to scratch the model’s nose.

The grade 5 projects were a bit more difficult for them to wrap their heads around, admittedly. Still, they persevered and found some very cool ways to show us how human organ systems work.

 

Other projects we’ve taken on in Minecraft: Education Edition so far:

  • Building a class “town” where each student has a house, plus students are creating important community buildings like a school, a hospital, an apartment building, recreational facilities.
  • Retelling a fairy tale’s important events and places using NPCs.
  • Exploring an Anishinaabe community.
  • Doing a construction challenge with limited resources to learn about environmental impacts of human activity.
  • Regular old Minecraft fun. 😉

 

Hope you enjoyed this little tour of Minecraft in my classroom. I’m always happy to share more and talk about any of these projects. Now, onto my weekend planning, where I need to figure out how we’re going to use Minecraft: EE in our classroom next week!

Virtual Field Trips: Connecting With the World Beyond the Classroom

The pandemic has changed the ways in which we can explore the world around us. Rather than being able to sign up to go on a field trip, many educators are opting for virtual field trips. With so many options out there, how might we ensure that we use these opportunities to connect it back to the learning in the classroom and to life in general? I ask this because I’ve been guilty of giving students these links to get them to simply explore but I wonder if there is more that we might do with these incredible opportunities. In this post, I’ll share a few ideas that I have.

Zoos & Aquariums

The San Diego Zoo and Ripley’s Aquarium are 2 sites for virtual field trips related to zoos and aquariums. I have to admit, these creatures are amazing to look at and I think it’s incredible that we have the opportunity to watch them live. 

While watching, it got me thinking about a debate we had in class several years ago about zoos.  After researching a variety of animal habitats, we used found materials to create our own zoo of sorts in our classroom. Students were tasked with determining what conditions needed for their animal of choice to survive and to build their habitat. Once all of the habitats were created, we organized the animals into areas that we thought made sense based on their needs. It was pretty cool and it led us to start talking about animals in their real habitats and in zoos. 

We researched and discussed differing opinions and feelings about zoos. 

A zoo supporter might say:

  • The zoo is a fantastic place to learn about and see animals from different parts of the world.
  • Zoos help to keep animals safe so that they don’t become in danger of extinction.
  • Zoos help to take care of animals who may become sick.  In the wild, these sick animals may die.
  • Because of pollution and deforestation, animals are having a hard time finding food.  Animals in zoos are well fed and taken care of.

Someone who is against zoos may say:

  • Zoos don’t teach us much about animals because the animals there don’t act the way they would in the forest, jungle, or ocean, where they belong. We can learn more about animals by reading books or watching wildlife programs on TV.
  • Animals are not happy in zoos. They want to be free to walk, run, fly, climb, hunt, and have families. There simply isn’t enough room for them in the habitats that are created at the zoo. 
  • When a zoo doesn’t want an animal anymore, the animal gets killed or sold to another zoo and might have to travel far away by boat, truck, or plane.

After sharing these ideas, students were asked to reflect on a couple of questions, and as a part of our classroom blog, they shared their thoughts and debated their points with their peers. The questions were:

  1. What kinds of things do animals need to be happy? Do you think animals in zoos get all these things? Why or why not? 
  2. Think about the animals you’ve seen at the zoo. Do you think there is somewhere else they would rather be? Something else they would rather be doing? Why or why not?
  3. Do you support zoos? Why or why not?

There was a lot of healthy debate going back and forth as students justified their answers about whether or not they supported zoos. 

Not only might heading on these virtual field trips be a great way for students to see animals they may not have seen before, but it may also be a great start to conversations around the need for zoos and aquariums and the ethics behind them. 

Museums & Art

Art has always been of interest to me. From studying Art from a particular part of the world to understanding how art is connected to culture, so much can be said by looking at a painting or sculpture. Here are a few sites that I’ve explored with students:

  • Christi Belcourt – Christi Belcourt is a Métis artist with a deep respect for Mother Earth, the traditions, and the knowledge of her people.  In addition to her paintings, she is known as an environmentalist and advocate for the lands, waters, and Indigenous peoples
  • Tomb of Menna – Located in Luxor, the tomb of Menna is known for the colorful and well-preserved paintings that adorn the chapel walls.
  • The Canadian Museum of History – The mandate of the museum is “to enhance Canadians’ knowledge, understanding and appreciation of events, experiences, people, and objects that reflect and have shaped Canada’s history and identity, and also to enhance their awareness of world history and cultures.”
  • The Royal Tyrrell Museum of Palaeontology – Canada’s only museum dedicated exclusively to the study of ancient life.
  • The Aga Khan Museum – The Aga Khan Museum presents and collects art from historically significant Muslim civilizations as well as contemporary Muslim communities and diasporas around the world.

When exploring museums and art, I’ve asked students to reflect on pieces that stand out to them and to explain why they were of particular interest. I’ve also had students consider the elements of art – line, shape, texture, form, space, colour, and value – and how the artist used the elements to evoke particular emotions or feelings. I also tend to ask students if there is a particular style that they can attribute to the artists and consider learning more about their particular style. I’ve mentioned before that art is connected to culture. Perhaps posing a question such as, “Is art shaped by culture or is culture shaped by art?”, might spark meaningful conversations around the connection between the two.

Science

Ok…zoos and aquariums fit under this category too. Here are a couple of virtual field trips that my students enjoyed related to physical and earth sciences. 

  • Slime in Space – This is a 15-minute virtual field trip to outer space to see how slime, and water, react in a microgravity environment.
  • Hawaii’s Volcanoes – Take a trip back in time to explore the land shaped by the world’s most active volcanoes.

Everyone loves slime. Ok…well…maybe not everyone. I’ll admit. I’m not a fan. When I stumbled upon the link to Slime in Space, it got me thinking about the time I had a student teach the class how to make slime. It was an opportunity to see the connection between procedural writing for a science experiment and an exercise in problem-solving when it didn’t quite work out.  It was an experiment based on the student’s interest and it was amazing to watch them lead their peers with great enthusiasm. When thinking about student interest, last year I had a student who was so fascinated by natural disasters and when it came to exploring Hawaii’s volcanoes, he was all in. This interactive adventure allowed him to learn more about volcanoes and understand how the land was formed in a way that was more real than reading it in a book. How else might we bring student interest into the classroom through these virtual opportunities?  

The world is changing and it seems as though virtual field trips are a way to still connect us to the greater world around us. By no means is this an extensive list of what is out there in terms of virtual field trips. Hopefully, this gives you some ideas of how they can be used in the classrooms with students. Have other ideas to share? Please feel free to add them in the comments below!

Teachers Are Still Rocking It-

In March we were “Emergency Learning”.  Now we are either teaching “virtually” or “socially distanced” in classrooms.  We never thought we’d be teaching from behind a screen, learning all kinds of new technology tools, wearing masks and shields in front of students or removing all of the manipulatives from classrooms. We don’t know how long this will last.  We don’t know if COVID will worsen.  Educators aren’t used to not knowing things.  Most teachers I know like schedules, routines, knowledge and thrive on consistency.

However, in the midst of the new rules, changes and all of the things that we “can’t” do-teachers are still rocking it.  Throughout the summer I worked with a team of teachers providing virtual professional learning for KPRETFO.  Hundreds of teachers used their summer holidays to learn about technology tools before they even knew whether they were going to be teaching virtually or not. They logged in at 10 am some days in order to learn and some teachers even came to all twenty sessions that were provided. Educators were dedicated to their professional learning all summer long.

At the end of August, I had the privilege of working with another fabulous team of educators who dedicated their time to providing a three day virtual conference for over 500 Ontario Educators with ECOO.  These educators gave up their time to organize all kinds of schedules, sponsorship, presenters, keynotes and much more.  In addition, over a hundred educators created and presented webinars for their colleagues.  It truly FELT like a face-to-face educational technology conference took place in my living room!
There was a feeling of sharing, helping and collegiality.  It was exhausting but my bucket was over flowing.

As our school year is now well under way teachers are reaching out to me for assistance at all times of the day and night through email because they are dedicated to their students and want to do their best.  They are attending our evening “PD in your PJs” webinar sessions through our local union office to learn new tech tools at 7 pm on the week nights. The educators that I work with continually astound me with their dedication to professional learning.

I recently binge watched a Netflix series called “Away”.  It is a futuristic fictional narrative about the first manned mission to Mars.  The astronauts were in uncharted territory.  They encountered problems along the way for which they had not trained.  They endured mental and physical fatigue beyond anything they had ever felt before.  They were innovative and creative in order to solve problems and reach their goal.  While watching, I couldn’t help thinking about the parallels between this movie and the present state of education. We’ve heard that as we design these new learning structures and environments it is like we are building an airplane while flying. If I am going to stay true to the analogy here it is really more of a rocket ship! Educators are facing situations that they hadn’t even thought about in Faculty of Education Programs.  They are encountering issues of teaching without many of the tools they normally use such as manipulatives, group work or technology. They are suffering mentally and physically. They are being innovative  problem solvers around tools, equipment and technology.  They are building the rocket ship while they are flying it and it is full of students.

Are educators stressed?  For sure.  Are their nerves frayed?  You bet.  Are they innovative, creative, dedicated and passionate about learning and teaching? Absolutely, without a doubt.  Every educator is a front line worker,  doing their best, making a difference, being brave beyond imagination and truly an inspiration.

 

 

Overwhelming Resources

As we engage in distance/remote/online/emergency learning Educators are being inundated with resources and tools to use in their virtual classrooms.  It isn’t easy to decide which would be most effective and which ones are safe for teachers and students to use.  There is no one size fits all answer to this but there are a few things that I do in order to narrow down my choices of whether or not to use a particular digital tool or resource:

  1.  I search for tools that are designed by Canadian or better yet, Ontario Educators and where possible, data is housed in Canada.
  2. I look at whether or not the tool will still be free after the COVID crisis is over or whether it has always been a free tool.  I honestly don’t mind paying for a tool from the outset but I don’t really like the whole free trial thing.  I also don’t want to pay some kind of a monthly fee.  One time price, please!  I don’t want to love a tool so much while it is free and then have to pay for it when I go back into the classroom.
  3. I look at whether or not it is a one time fee or negative billing.  I won’t give anyone my credit card to start a free trial for a tool.
  4. I search for tools that I know will be supported by my ICT department.  Anything that wants access to email contacts in my school board is a non-starter.
  5. I search for tools that inspire collaboration and creativity.  I’m not one to sign up students for a gaming platform that is really just an engaging math drill.
  6. I look at bang for my buck (even if it is free).  Is it a versatile tool?  Does it allow for different forms of communication?  Can I embed audio and video?  Is there an opportunity for a variety of feedback methods?
  7. I look at the Privacy statement.  Although I am no expert in this, I can generally tell when something has red flags.  Anything that is attached to third party social media platforms like Facebook is a non starter for me.
  8. Right now while there are so many sign ups and passwords for students, I stay away from platforms that want to create student accounts and want information apart from an email.
  9. I look to see if it is a Microsoft or Apple Education certified product?  I know that for the most part, those tools are trustworthy.
  10. I look at user reviews and YouTube tutorials.  I want to know what the pitfalls are of something before I invest time and/or money.

At the end of the day no tool is perfect and few tools are unlikely to meet the specific needs of each and every student in your classroom.  However, I hope that what I do when choosing a tool might guide you to the most effective tools in the over abundance of resources that are floating around out there.

STEAM to Foster Innovation and Collaboration

In my heart of hearts I am a teacher of the arts.  I began integrating technology into my classroom practice a number of years ago but always from a creation perspective.  There is still a misconception that innovation is synonymous with technology.  However, some of the deepest innovative learning comes from low technology.  Keep it simple.  On the whole students enjoyed being challenged and getting the opportunity to practice problem solving in a safe and creative way.

In order to practice the true design process I have been testing a number of STEAM challenges with students in a variety of grades.  When I do this, I ask them feedback on the process that we experience and how I might change it for other grade levels.  Students always amaze me with the amount of innovation that they demonstrate when given the opportunity and their feedback has been helpful to streamline the challenges.

I recently worked with a grade 6 class for a STEAM challenge and brought bags of materials for each pair of students.  In the bags were: two tiny plastic cups, 10 jumbo paper clips, 10 small paper clips, 4 large elastics, 4 paper straws, 2 marbles and access to string and masking tape.  I showed the students the materials and gave them about 10 minutes to create a design.  The caveat was that whatever they created had to have some kind of function or movement.  They could cut or change the materials as needed and did not have to use all of the materials.   We discussed the different part of the The-Design-Process and made success criteria for the challenge.  The success criteria focused on communication, collaboration, critical thinking and problem solving.  It wasn’t about who build the “coolest” thing.  There was room to be creative, there was room to fail and there was room to improve upon the design and try again.

Their creations were amazing! Here are a couple of innovative designs that two of the groups created.  To my ultimate delight-the engagement was the same for all genders in our classroom.

STEAM movie

STEAM movie 2

 

 

 

Coding in Kindergarten

I have taught every grade from K-8 in some way, shape or form.  I can say that without a doubt or apology I have more respect for Kindergarten teachers than any other grade level.  Hands down.  I have loved every grade I taught while I was teaching it.  I was young and without children when I taught Kindergarten and can say that there is no tired like Kindergarten teacher tired.  That being said, I absolutely love going into Kindergarten classes with robotics.  Unabashedly Kinder friends approach you to ask your name and promptly tell you about the “owie” on the bottom of their foot as soon as they walk in the door.

I work with Bee Bots in Kindergarten classes to teach sequencing, estimation, problem solving, geo-spatial reasoning through coding.  Bee Bots are a rechargeable, floor robots designed for early learning.  It is easy to operate and does not require any other equipment.

We start as a whole group using the hundred’s carpet and decide how to move Bee Bot from our start to another point on the carpet.  Students decide upon the directions and we program them in to find out what will happen.  Wonderful mistakes happen here and we need to clear the code and start again.  When we achieve our goal as a group there is much rejoicing!

It isn’t really about teaching Kindergarten kids how to “code”.  Coding is used as a vehicle to teach many other transferable skills.  Planning, organizing and communication are just some of the learning skills that come from using the Bee Bots.   If you have access to the mats as featured in the photos, you can automatically see the ties to language and math concepts as well.  There is a romance period that needs to take place when the students first get their hands on Bee Bot.  However, even if they don’t know the words for “right” and “left” at first, they get to know them quickly through the use of Bee Bot.  Bee Bots in many of our Kindergarten classes now have homes and some have villages made from found materials so that Bee Bot can be coded to go to different places.  The possibilities for creativity really are endless.

For more information about using Bee Bot in the classroom, check out these resources:

https://krgarden.ca/media/hold/the-beebot-robot

https://blog.teaching.com.au/5-mathematics-bee-bot-lesson-ideas-for-the-classroom/

 

 

Artificial Intelligence

Have you ever been looking at something on Amazon and then see advertisements for that exact product on your Facebook feed?  Do you ever think about how “suggestions for you” on your Kindle or Netflix make it incredibly easy to click on the next book or t.v. series?  These are little ways in which artificial intelligence is becoming a normal every day occurrence in our every day lives and we don’t even realize it and we also need to make our students aware of it too.

According to research, scientists are far away from the C3PO kind of artificial intelligence but the reality about A.I. being a part of our world is far from Science Fiction.   I firmly believe that teaching students how to think critically about how artificial intelligence works is important.  Recently I was a part of a workshop with Microsoft and Kids Code Jeunesse in which we explored some of the pros and cons of A.I. in general and then specifically in education. We need to have these serious, ethical discussions with our students so that they are aware of the implications of a world with A.I.  Those recommendations that are computer generated may be helpful or they may narrow your experiences.  Just because I like historical drama doesn’t mean I don’t want to also watch romantic comedies.  However, until I watch a few, those don’t come up in my Netflix recommendations.  The narrowing of choice can save money for companies too.  See where I’m going with the moral implications?  So…how do we have this discussion with students in a way that they can understand?  Inquiry.

During the workshop we used The Teachable Machine which is an online program designed to demonstrate how machines can learn.   It is an effective tool to show that the more data that is entered, the more accurate the outcome. If you have a moment to look up the Google image for “Blueberry Muffins and Chihuahuas” you’ll understand what I mean.  Microsoft has been working with educators to help foster an understanding of artificial intelligence and bring that awareness to students.  On their website they have a number of experiments that you can take your students through in order to experience artificial intelligence at work:  Experience A.I.  As students use software such as predictive text, Google Read and Write or even chatbots for frequently asked questions, challenge them to ask the questions of how does this work?

Teaching digital citizenship and critical thinking needs to be a constant discussion, not a one and done lesson.  Students need to generate questions and explore how to find the answers with guidance from their teacher.  I think it is also important to highlight that A.I. might be a scary thing for some students so they need to be aware that although there are skills that humans and machines share, the machines do not learn those skills without the input of a human.  Machines cannot replace the empathy, creativity, communication and relationship building capability of humans.  They also cannot replace the understanding and caring of an effective teacher.

Fore more reading on the subject of Artificial Intelligence in Education:

Ryan M Cameron, A.I. 101 A Primer on Using Artificial Intelligence in Education

Wayne Holmes, Maya Bialik, Charles Fadel, Artificial Intelligence in Education:Promises and Implications for Teaching and Learning

Collaborative Inquiry Celebration

The other day, many teachers from across my school board gathered together to share with other educators how their year long inquiry project went. As I have mentioned in previous posts, mine was about starting our own business as a class and inspiring my students through leadership. I shared with the other educators these successful stories from our project “8A TREATS”:

  • how many of my less successful students with traditional subjects have been excelling during this project
  • the success my students had with gathering data from classes around the school
  • collecting permission forms from the entire school
  • advertising by making imovies, posters and using a dinosaur mascot to travel around with a fake smoothie
  • tallying the smoothie results for flavours and sizes with spreadsheets
  • counting and tracking the money with spreadsheets
  • find and then order paper straws from Amazon to be environmentally friendly
  • working with a budget that was donated from the student success foundation
  • designing logos as a class, voting on the best one and then collaborating with a clothing design company to recreate this on their products
  • painting and creating a wall in our classroom that will be the location behind our brand
  • creating a video to explain the project as well as talk about our favourite parts

Image-21    (<<<our student create wall)

 

Our next steps with our project:

  • doing the math to find out how much of each ingredient we will now (plus extra) to make the smoothies
  • ordering the cups
  • setting up our classroom as a pop-up smoothie store
  • making 340+ smoothies on June 6th with our 22 students

It was very exciting sharing this project with my fellow educators. My students were very excited knowing that this project was shared with other teachers. They were proud when I told them how excited other teachers were to find out about this student centered initiative.

There were other educators who shared exciting inquiry projects:

  1. My colleague Lydia shared about her “Community Helpers” project where her grade one students inquired in various ways about the many community helpers in our neighbourhood. She had a guest police officer come by as well as had the students use their hands to explore various jobs. They were able to build, play with food as well as research all of the jobs available to them. The final touch was when my grade eight class came to help them put their thoughts together in an inquiry package. It was great to see her students so passionate about their future. To find out about her project, you can visit her twitter account @AppolonialydiaL. You can also view her project on this link <iframe class=”wp-block-mexp-vimeo hwdsb-tv” src=”//hwdsb.tv/media/grade-one-collaborative-inquiry-2019/?embed=true” width=”560″ height=”315″ frameborder=”0″ allowfullscreen></iframe>
  2. Teachers used a choice board to give students options when creating or completing tasks. These boards are made in collaboration with the teacher at the beginning of the year to go over all of the ways that presenting or completing every day tasks can be done that year. Apps are explored and used in new and innovative ways. I cannot wait to create a choice board in my literacy class next year. There was also a SAMR model student choice matrix that was introduced to us. It’s not the app that makes the project/task, it is how it’s used.
  3. I also heard about makerspaces from one of my other colleagues Cara. She introduces these daily in her library and students are able to create very interesting projects from her instruction cards set up at the tables. They are always able to be creative, explore and build in her library. They also explore media literacy during these creative library sessions.

There were many other projects I could not get to since we only had a half hour to explore and the other half hour was to share about our own projects. Some other apps worth checking out are: seesaw, read&write, book creator, keynote, canva, geogebra, TC studio and pear deck.